// Use this for initialization void Start() { FireMannagerScripts = FireMannagerObj.GetComponent <DN_FireWallMannager>(); if (part1) { Tiles1Scripts = Tile1.GetComponent <DN_YellowTiles>(); Tiles2Scripts = Tile2.GetComponent <DN_YellowTiles>(); } if (part2) { Tiles1Scripts = Tile1.GetComponent <DN_YellowTiles>(); Tiles2Scripts = Tile2.GetComponent <DN_YellowTiles>(); Tiles3Scripts = Tile3.GetComponent <DN_YellowTiles>(); Tiles4Scripts = Tile4.GetComponent <DN_YellowTiles>(); } }
// Use this for initialization void Start() { BoolCD = 1; BlockMesh[0] = BlockAppear[0].GetComponent <MeshRenderer>(); BlockMesh[1] = BlockAppear[1].GetComponent <MeshRenderer>(); BlockMesh[2] = BlockAppear[2].GetComponent <MeshRenderer>(); BlockMesh[3] = BlockAppear[3].GetComponent <MeshRenderer>(); BlockMesh[4] = BlockAppear[4].GetComponent <MeshRenderer>(); BlockMesh[5] = BlockAppear[5].GetComponent <MeshRenderer>(); BlockMesh[6] = BlockAppear[6].GetComponent <MeshRenderer>(); BlockMesh[7] = BlockAppear[7].GetComponent <MeshRenderer>(); BlockCollider[0] = BlockAppear[0].GetComponent <BoxCollider>(); BlockCollider[1] = BlockAppear[1].GetComponent <BoxCollider>(); BlockCollider[2] = BlockAppear[2].GetComponent <BoxCollider>(); BlockCollider[3] = BlockAppear[3].GetComponent <BoxCollider>(); BlockCollider[4] = BlockAppear[4].GetComponent <BoxCollider>(); BlockCollider[5] = BlockAppear[5].GetComponent <BoxCollider>(); BlockCollider[6] = BlockAppear[6].GetComponent <BoxCollider>(); BlockCollider[7] = BlockAppear[7].GetComponent <BoxCollider>(); TriggerScript1 = Trigger1.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript2 = Trigger2.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript3 = Trigger3.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript4 = Trigger4.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript5 = Trigger5.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript6 = Trigger6.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript7 = Trigger7.GetComponent <DN_PlayerCubeBlockTrigger>(); TriggerScript8 = Trigger8.GetComponent <DN_PlayerCubeBlockTrigger>(); FinalTile1Script = FinalTile1.GetComponent <DN_YellowTiles>(); FinalTile2Script = FinalTile2.GetComponent <DN_YellowTiles>(); FinalTile3Script = FinalTile3.GetComponent <DN_YellowTiles>(); FinalTile4Script = FinalTile4.GetComponent <DN_YellowTiles>(); //GameManagerScript = GameMangerOBJ.GetComponent<DN_GameManager>(); _objectpool = new DictionaryObjectPool(); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[0].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[1].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[2].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[3].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[4].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[5].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[6].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[7].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[8].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[9].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[10].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[11].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[12].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[13].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[14].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[15].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[16].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[17].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[18].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[19].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[20].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[21].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[22].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[23].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[25].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[26].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[27].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[28].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[29].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[30].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[31].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[32].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[33].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[34].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[35].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[36].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[37].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[38].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[39].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[40].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[41].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[42].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[43].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[44].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[45].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[46].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[47].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[48].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[49].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[50].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[51].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[52].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[53].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[54].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[55].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[56].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[57].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[58].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[59].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[60].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[61].transform, 100); _objectpool.AddObjectPool("FireBullet", Bullets[0], ShootPoint[52].transform, 100); }