コード例 #1
0
 public void ManualStartPortalMove(InputState istate)
 {
     _gdScreen.SetMode(LevelEditorMode.Mouse);
     _mouseStartPos  = istate.GamePointerPosition;
     _startOffset    = _gdScreen.MapOffset;
     _dragOffCenter  = Vector2.Zero;
     _wallRelativeP2 = Vector2.Zero;
     _dragMode       = DMode.PortalMove;
 }
コード例 #2
0
        public SpendReport(DMode d, Button printerBtn)
        {
            mode = d;
            InitializeComponent();
            SQLite = new SQLite();

            Title.Location = new Point(380, 20);
            spend.ClearSelection();

            // 인쇄할 버튼 나중에 설정
            printBtn = printerBtn;

            pd = new PrintDocument();
            pgSettings = new PageSettings();

            Paint += SpendReport_Paint;
            pd.PrintPage += Pd_PrintPage;
            printBtn.Click += PrintBtn_Click;
        }
コード例 #3
0
        public SpendReport(DMode d, Button printerBtn)
        {
            mode = d;
            InitializeComponent();
            SQLite = new SQLite();

            Title.Location = new Point(380, 20);
            spend.ClearSelection();

            // 인쇄할 버튼 나중에 설정
            printBtn = printerBtn;

            pd         = new PrintDocument();
            pgSettings = new PageSettings();

            Paint          += SpendReport_Paint;
            pd.PrintPage   += Pd_PrintPage;
            printBtn.Click += PrintBtn_Click;
        }
コード例 #4
0
ファイル: Budget.cs プロジェクト: StigmaKim/ChurchFinance
        public Budget(DMode d, DateTimePicker dtp, DateTime dt)
        {
            InitializeComponent();
            mode = d;
            dateTimePicker1 = dtp;
            date = dt;

            SQLite = new SQLite();

            if( mode == DMode.spend)
            {
                spend = new DataGridView();
                spend_Worship = new DataGridView();
                spend_Mission = new DataGridView();
                spend_Edu = new DataGridView();
                spend_Human = new DataGridView();
                spend_Vol = new DataGridView();
                spend_Main = new DataGridView();
                spend_Loan = new DataGridView();

                spend.CellEndEdit += Spend_CellEndEdit;
                spend_Worship.CellEndEdit += Spend_Worship_CellEndEdit;
                spend_Mission.CellEndEdit += Spend_Mission_CellEndEdit;
                spend_Edu.CellEndEdit += Spend_Edu_CellEndEdit;
                spend_Human.CellEndEdit += Spend_Human_CellEndEdit;
                spend_Vol.CellEndEdit += Spend_Vol_CellEndEdit;
                spend_Main.CellEndEdit += Spend_Main_CellEndEdit;
                spend_Loan.CellEndEdit += Spend_Loan_CellEndEdit;
                spend.CellMouseDown += Spend_CellMouseDown;

                AddGridView();
            }

            before.Hide();
            dgv.Hide();
            SetView();
            CreateTable();
            GetValues();
            SetRows();
            dgv.CellEndEdit += Dgv_CellEndEdit;

        }
コード例 #5
0
ファイル: UsbController.cs プロジェクト: HashyCode/PotatoNV
 public Device(DMode mode, string description)
 {
     Mode        = mode;
     Description = description;
 }
コード例 #6
0
        protected override void OnUpdate(LevelEditorScreen screen, SAMTime gameTime, InputState istate)
        {
            const float raster = (GDConstants.TILE_WIDTH / 2f);
            var         rx     = raster * FloatMath.Round((istate.GamePointerPositionOnMap.X - _dragOffCenter.X) / raster);
            var         ry     = raster * FloatMath.Round((istate.GamePointerPositionOnMap.Y - _dragOffCenter.Y) / raster);

            _boundsWorkingAreaOuter = _gdScreen.VAdapterGame.VirtualTotalBoundingBox.AsDeflated(
                0,
                4 * GDConstants.TILE_WIDTH,
                _gdScreen.GDHUD.AttrPanel.IsVisible ? 4 * GDConstants.TILE_WIDTH : 0,
                0);
            _boundsWorkingAreaInner = _boundsWorkingAreaOuter.AsDeflated(GDConstants.TILE_WIDTH, GDConstants.TILE_WIDTH, GDConstants.TILE_WIDTH, GDConstants.TILE_WIDTH);

            _boundsMap = FRectangle.CreateByTopLeft(
                _gdScreen.MapOffsetX,
                _gdScreen.MapOffsetY,
                _gdScreen.LevelData.Width * GDConstants.TILE_WIDTH,
                _gdScreen.LevelData.Height * GDConstants.TILE_WIDTH);

            if (_dragMode == DMode.MapDrag)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown)
                {
                    var delta = istate.GamePointerPosition - _mouseStartPos;
                    _gdScreen.MapOffsetX = _startOffset.X + delta.X;
                    _gdScreen.MapOffsetY = _startOffset.Y + delta.Y;
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.CannonMove)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is CannonStub cs)
                {
                    var ins = _gdScreen.CanInsertCannonStub(new FPoint(rx, ry), cs.Scale, cs);
                    if (ins != null)
                    {
                        cs.Center = ins.Position;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.ObstacleMove)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is ObstacleStub os)
                {
                    var ins = _gdScreen.CanInsertObstacleStub(new FPoint(rx, ry), os.ObstacleType, os.Width, os.Height, os.Rotation, os);
                    if (ins != null)
                    {
                        os.Center = ins.Position;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.WallMove)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is WallStub ws)
                {
                    var ins = _gdScreen.CanInsertWallStub(new FPoint(rx, ry), new FPoint(rx, ry) + _wallRelativeP2, ws);
                    if (ins != null)
                    {
                        ws.Point1 = ins.Point1;
                        ws.Point2 = ins.Point2;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.WallDragP1)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is WallStub ws)
                {
                    var ins = _gdScreen.CanInsertWallStub(new FPoint(rx, ry), ws.Point2, ws);
                    if (ins != null)
                    {
                        ws.Point1 = ins.Point1;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.WallDragP2)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is WallStub ws)
                {
                    var ins = _gdScreen.CanInsertWallStub(ws.Point1, new FPoint(rx, ry), ws);
                    if (ins != null)
                    {
                        ws.Point2 = ins.Point2;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.PortalMove)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsRealDown && _gdScreen.Selection is PortalStub ps)
                {
                    var ins = _gdScreen.CanInsertPortalStub(new FPoint(rx, ry), ps.Length, ps.Normal, ps);
                    if (ins != null)
                    {
                        ps.Center = ins.Center;
                    }
                }
                else
                {
                    _dragMode = DMode.Nothing;
                }
            }
            else if (_dragMode == DMode.Nothing)
            {
                if (_gdScreen.Mode == LevelEditorMode.Mouse && istate.IsExclusiveJustDown)
                {
                    var clickedCannon   = _gdScreen.GetEntities <CannonStub>().FirstOrDefault(s => s.GetClickArea().Contains(istate.GamePointerPositionOnMap));
                    var clickedObstacle = _gdScreen.GetEntities <ObstacleStub>().FirstOrDefault(s => s.GetClickArea().Contains(istate.GamePointerPositionOnMap));
                    var clickedWallBase = _gdScreen.GetEntities <WallStub>().FirstOrDefault(s => s.GetClickArea().Contains(istate.GamePointerPositionOnMap));
                    var clickedWallP1   = _gdScreen.GetEntities <WallStub>().FirstOrDefault(s => s.IsClickP1(istate.GamePointerPositionOnMap));
                    var clickedWallP2   = _gdScreen.GetEntities <WallStub>().FirstOrDefault(s => s.IsClickP2(istate.GamePointerPositionOnMap));
                    var clickedPortal   = _gdScreen.GetEntities <PortalStub>().FirstOrDefault(s => s.GetClickArea().Contains(istate.GamePointerPositionOnMap));
                    if (clickedCannon != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedCannon);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = istate.GamePointerPositionOnMap - clickedCannon.Center;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.CannonMove;
                    }
                    else if (clickedPortal != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedPortal);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = istate.GamePointerPositionOnMap - clickedPortal.Center;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.PortalMove;
                    }
                    else if (clickedObstacle != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedObstacle);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = istate.GamePointerPositionOnMap - clickedObstacle.Center;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.ObstacleMove;
                    }
                    else if (clickedWallP1 != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedWallP1);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = Vector2.Zero;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.WallDragP1;
                    }
                    else if (clickedWallP2 != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedWallP2);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = Vector2.Zero;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.WallDragP2;
                    }
                    else if (clickedWallBase != null)
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(clickedWallBase);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = istate.GamePointerPositionOnMap - clickedWallBase.Point1;
                        _wallRelativeP2 = clickedWallBase.Point2 - clickedWallBase.Point1;
                        _dragMode       = DMode.WallMove;
                    }
                    else
                    {
                        istate.Swallow(InputConsumer.GameBackground);
                        _gdScreen.SelectStub(null);
                        _mouseStartPos  = istate.GamePointerPosition;
                        _startOffset    = _gdScreen.MapOffset;
                        _dragOffCenter  = Vector2.Zero;
                        _wallRelativeP2 = Vector2.Zero;
                        _dragMode       = DMode.MapDrag;
                    }
                }
            }

            _oobForce = CalculateOOB();
            if (!_oobForce.IsZero() && _dragMode != DMode.MapDrag)
            {
                UpdateMapRestDrag(gameTime);
            }
        }
コード例 #7
0
        public SpendDetail(DMode d, Button btn)
        {
            mode = d;
            InitializeComponent();
            SQLite = new SQLite();
            #region 변수 초기화

            budgetPray = new Pray();
            budgetMissionWork = new MissionWork();
            budgetEdu = new Education();
            budgetPerson = new Person();
            budgetService = new Service();
            budgetManage = new Manage();
            budgetLoan = new Loan();

            curPray = new Pray();
            curMissionWork = new MissionWork();
            curEdu = new Education();
            curPerson = new Person();
            curService = new Service();
            curManage = new Manage();
            curLoan = new Loan();

            #endregion

            printBtn = btn;

            // 표 설정
            setView();

            Paint += SpendDetail_Paint;
        }
コード例 #8
0
        /// <summary>
        /// 생성자
        /// </summary>
        public IncomeProgress(DMode drawMode, Button button2)
        {
            InitializeComponent();
            printDocument1.PrintPage += PrintDocument1_PrintPage;
            SQLite = new SQLite();

            mode = drawMode;

            Paint += IncomeProgress_Paint;
            
            date = DateTime.Now;
            
            title.Location = new Point(360, 10);
            titleInvalidate();

            if (mode == DMode.income || mode == DMode.Y_income)
            {
                AdditionalView.Visible = true;
                SumView.Visible = true;
                setAdditionalView();
                setSumView();
            }
            else if (mode == DMode.spend || mode == DMode.Y_spend)
            {
                AdditionalView.Visible = false;
                SumView.Visible = false;
            }

            setViews();
            button2.Click += Button2_Click;

            pgSettings = new PageSettings();

        }