コード例 #1
0
        /// <summary>
        /// Get the ScienceSubject for an asteroid experiment.
        /// </summary>
        /// <param name="mse">The science experiment module must be cast as a ModuleScienceExperiment.</param>
        /// <param name="sit">The current Experiment Situation value; see the getExperimentSituation method above.</param>
        /// <returns>Returns the ScienceSubject for that specific asteroid, experiment, and ExperimentSituation; returns null if the module is not of the right type, the experiment is not suitable for astroids, if no asteroids are detected, or if the current asteroid situation is not suitable for the experiment.</returns>
        public static ScienceSubject getAsteroidSubject(ModuleScienceExperiment mse, ExperimentSituations sit)
        {
            if (mse == null)
            {
                return(null);
            }

            Type t = mse.GetType();

            if (t != typeof(DMModuleScienceAnimateGeneric))
            {
                return(null);
            }

            DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)mse;

            if (!isAsteroidExperiment(DMMod))
            {
                return(null);
            }

            if (DMMod.scienceExp == null)
            {
                return(null);
            }

            if (sit == ExperimentSituations.InSpaceLow)
            {
                if (!isAsteroidNear())
                {
                    return(null);
                }
            }
            else if (sit == ExperimentSituations.SrfLanded)
            {
                if (!isAsteroidGrappled())
                {
                    return(null);
                }
            }
            else
            {
                return(null);
            }

            if ((DMMod.scienceExp.situationMask & (int)sit) == 0)
            {
                return(null);
            }

            string oldBodyName = FlightGlobals.Bodies[16].bodyName;

            DMAsteroidScienceGen newAsteroid = new DMAsteroidScienceGen();
            ScienceSubject       sub         = new ScienceSubject(DMMod.scienceExp, sit, newAsteroid.Body, newAsteroid.AClass);

            sub.subjectValue          = newAsteroid.SciMult;
            sub.scienceCap            = DMMod.scienceExp.scienceCap * sub.subjectValue;
            newAsteroid.Body.bodyName = oldBodyName;
            return(sub);
        }
コード例 #2
0
        /// <summary>
        /// Check if an experiment can be conducted on asteroids.
        /// </summary>
        /// <param name="dms">The science experiment module must be cast as a DMModuleScienceAnimateGeneric.</param>
        /// <returns>Returns false if the module is not of the right type or if the experiment cannot be conducted with asteroids.</returns>
        public static bool isAsteroidExperiment(DMModuleScienceAnimateGeneric dms)
        {
            if (dms == null)
            {
                return(false);
            }

            return(dms.asteroidReports);
        }
コード例 #3
0
        /// <summary>
        /// Calls the internal method for getting the Experiment Situation for a certain experiment.
        /// </summary>
        /// <param name="mse">The science experiment module must be cast as a ModuleScienceExperiment.</param>
        /// <returns>Returns the Experiment Situation value for that experiment; returns InSpaceHigh if the experiment is not of the right type.</returns>
        public static ExperimentSituations getExperimentSituation(ModuleScienceExperiment mse)
        {
            if (mse == null)
            {
                return(ExperimentSituations.InSpaceHigh);
            }

            Type t = mse.GetType();

            if (t == typeof(DMModuleScienceAnimateGeneric))
            {
                DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)mse;
                return(DMMod.getSituation());
            }

            return(ExperimentSituations.InSpaceHigh);
        }
コード例 #4
0
        /// <summary>
        /// Use to determine whether an experiment can be conducted at this time. This returns the same value as the internal check used when an experiment is deplyed from the right-click menu.
        /// </summary>
        /// <param name="isc">The science experiment module must be cast as a IScienceDataContianer.</param>
        /// <returns>Returns true if the experiment can be performed; will return false if the science module is not of the right type.</returns>
        public static bool experimentCanConduct(IScienceDataContainer isc)
        {
            if (isc == null)
            {
                return(false);
            }

            Type t = isc.GetType();

            if (t == typeof(DMModuleScienceAnimateGeneric))
            {
                DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)isc;
                return(DMMod.canConduct());
            }

            return(false);
        }
コード例 #5
0
        /// <summary>
        /// Check if an experiment can be conducted on asteroids.
        /// </summary>
        /// <param name="mse">The science experiment module must be cast as a ModuleScienceExperiment.</param>
        /// <returns>Returns false if the module is not of the right type or if the experiment cannot be conducted with asteroids.</returns>
        public static bool isAsteroidExperiment(ModuleScienceExperiment mse)
        {
            if (mse == null)
            {
                return(false);
            }

            Type t = mse.GetType();

            if (t == typeof(DMModuleScienceAnimateGeneric))
            {
                DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)mse;
                return(DMMod.asteroidReports);
            }

            return(false);
        }
コード例 #6
0
        /// <summary>
        /// Calls the internal method for getting the biome for a certain experiment.
        /// </summary>
        /// <param name="mse">The science experiment module must be cast as a ModuleScienceExperiment.</param>
        /// <param name="sit">The current Experiment Situation value; see getExperimentSituation.</param>
        /// <returns>Returns the biome string for that experiment; returns an empty string if the experiment is not of the right type.</returns>
        public static string getBiome(ModuleScienceExperiment mse, ExperimentSituations sit)
        {
            if (mse == null)
            {
                return("");
            }

            Type t = mse.GetType();

            if (t == typeof(DMModuleScienceAnimateGeneric))
            {
                DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)mse;
                return(DMMod.getBiome(sit));
            }

            return("");
        }
コード例 #7
0
        /// <summary>
        /// Uses the internal method for conducting an experiment; the experiment cannot be forced and must first pass the "canConduct". All associated animations and other functions will be called. Optinally run the experiment without opening the results window.
        /// </summary>
        /// <param name="isc">The science experiment module must be cast as a ModuleScienceExperiment.</param>
        /// <param name="silent">Set to true to prevent the science results dialog from opening.</param>
        /// <returns>Returns true if the science module is of the right type and the gather science method is called.</returns>
        public static bool deployDMExperiment(IScienceDataContainer isc, bool silent = false)
        {
            if (isc == null)
            {
                return(false);
            }

            Type t = isc.GetType();

            if (t == typeof(DMModuleScienceAnimateGeneric))
            {
                DMModuleScienceAnimateGeneric DMMod = (DMModuleScienceAnimateGeneric)isc;
                DMMod.gatherScienceData(silent);
                return(true);
            }

            return(false);
        }