public void Convert(string sourceFilename, string destinationFolder, string destinationFileName) { // string fbxfilename = @"F:\Projekte\Game\3d Models\SFV\Ryu-Final\Ryu\ryu.FBX"; string outmeshfilename = Path.Combine(destinationFolder, destinationFileName); //"test.MESH"; string animname = ""; string logfilename = "log.txt"; string frame0name = "BaseFBXFrame0Anim"; bool copyUniqueTextures = false; int bindframe = 0; DLL_FBXToOgre tmp = new DLL_FBXToOgre(); bool result = tmp.Test_ExportOgreFromFBX(sourceFilename, outmeshfilename, logfilename, animname, frame0name, copyUniqueTextures, bindframe); }
private void Convert() { //opts.outputmeshfile = opts.fbxfile.substr(0, opts.fbxfile.length() - 4) + ".MESH"; //opts.inputskeletonfile = opts.fbxfile.substr(0, opts.fbxfile.length() - 4) + ".SKELETON"; //opts.inputmeshfile = opts.fbxfile.substr(0, opts.fbxfile.length() - 4) + ".MESH"; //opts.frame0Name = "BaseFBXFrame0Anim"; //opts.quickexportAnimName = "BaseFBXFileAnim"; // string fbxfilename = @"F:\Projekte\Game\3d Models\Work\fighter\test\test.fbx"; string fbxfilename = @"F:\Projekte\Game\3d Models\SFV\Ryu-Final\Ryu\ryu.FBX"; string outmeshfilename = "test.MESH"; string animname = ""; string logfilename = "log.txt"; string frame0name = "BaseFBXFrame0Anim"; bool copyUniqueTextures = false; int bindframe = 0; DLL_FBXToOgre tmp = new DLL_FBXToOgre(); bool result = tmp.Test_ExportOgreFromFBX(fbxfilename, outmeshfilename, logfilename, animname, frame0name, copyUniqueTextures, bindframe); }