public void InvokeNextFrame(DHTools.Function function) { try { base.StartCoroutine(this._InvokeNextFrame(function)); } catch { UnityEngine.Debug.Log(string.Concat("Trying to invoke ", function.ToString(), " but it doesnt seem to exist")); } }
public void Invoke(DHTools.Function fuction, float delay) { }
private IEnumerator _InvokeNextFrame(DHTools.Function function) { yield return(null); function(); }