void OnGUI() { DGUtils.BeginGUI(); GUILayout.Space(50); float elapsed; GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause by Int Id")) { elapsed = Time.realtimeSinceStartup; DOTween.TogglePause(15); Debug.Log("elapsed: " + (decimal)(Time.realtimeSinceStartup - elapsed)); } if (GUILayout.Button("TogglePause by String Id")) { elapsed = Time.realtimeSinceStartup; DOTween.TogglePause("aString"); Debug.Log("elapsed: " + (decimal)(Time.realtimeSinceStartup - elapsed)); } if (GUILayout.Button("TogglePause by Object Id")) { elapsed = Time.realtimeSinceStartup; DOTween.TogglePause(objectId); Debug.Log("elapsed: " + (decimal)(Time.realtimeSinceStartup - elapsed)); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Toggle Pause")) { DOTween.TogglePauseAll(); } if (GUILayout.Button("Rewind")) { Debug.Log("<color=#ff0000>REWIND</color>"); DOTween.RewindAll(); } if (GUILayout.Button("Restart")) { Debug.Log("<color=#ff0000>RESTART</color>"); DOTween.RestartAll(); } if (GUILayout.Button("Flip")) { DOTween.FlipAll(); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Startup 2,000 position tweens")) { StartCoroutine(StartupPos(2000)); } if (GUILayout.Button("Startup 2,000 float tweens")) { StartCoroutine(StartupFloats(2000)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Startup 5,000 position tweens")) { StartCoroutine(StartupPos(5000)); } if (GUILayout.Button("Startup 5,000 float tweens")) { StartCoroutine(StartupFloats(5000)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Startup 10,000 position tweens")) { StartCoroutine(StartupPos(10000)); } if (GUILayout.Button("Startup 10,000 float tweens")) { StartCoroutine(StartupFloats(10000)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Startup 20,000 position tweens")) { StartCoroutine(StartupPos(20000)); } if (GUILayout.Button("Startup 20,000 float tweens")) { StartCoroutine(StartupFloats(20000)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Startup 32,000 position tweens")) { StartCoroutine(StartupPos(32000)); } if (GUILayout.Button("Startup 32,000 float tweens")) { StartCoroutine(StartupFloats(32000)); } GUILayout.EndHorizontal(); GUILayout.Label("Startup time: " + startupTime); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); followMode = (FollowMode)GUILayout.Toolbar((int)followMode, followModeList); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("New FROM")) { FromTween(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Tween")) { Tween(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Init")) { DOTween.Init(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Kill")) { DOTween.Kill(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Rotate 2D 360")) { r2D.DORotate(360, 1); } if (GUILayout.Button("Rotate 2D 360 Relative")) { r2D.DORotate(360, 1).SetRelative(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Set TimeScale to 0")) { Time.timeScale = 0; } if (GUILayout.Button("Set TimeScale to 1")) { Time.timeScale = 1; } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) { DOTween.TogglePauseAll(); } if (GUILayout.Button("Restart")) { DOTween.RestartAll(); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Tween LineRenderer Colors")) { lineRenderer.DOColor(new Color2(Color.white, Color.white), new Color2(Color.red, Color.white), 2).SetLoops(-1, LoopType.Yoyo); } if (GUILayout.Button("Tween TrailRenderer's Sizes")) { trailRenderer.DOResize(2, 4, 2).SetLoops(-1, LoopType.Yoyo); } if (GUILayout.Button("Tween TrailRenderer's Time")) { trailRenderer.DOTime(0.001f, 2).SetLoops(-1, LoopType.Yoyo); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Play")) { DOTween.PlayAll(); } if (GUILayout.Button("Kill")) { DOTween.KillAll(); } if (GUILayout.Button("Rewind")) { DOTween.RewindAll(); } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) { HOTween.Play(); } if (GUILayout.Button("Pause")) { HOTween.Pause(); } if (GUILayout.Button("Kill")) { HOTween.Kill(); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("LookAt")) { // target.DOLookAt(lookAtTarget.position, 0.15f, axisConstraint, Vector3.up); lookAtPos = lookAtTarget.position; lookAtPos = target.InverseTransformPoint(lookAtPos); // lookAtPos.y = 0; lookAtPos = target.TransformPoint(lookAtPos); target.LookAt(lookAtPos, target.up); } if (GUILayout.Button("Reset")) { target.rotation = targetOrRot; } DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.Label("Is backwards: " + pathTweens[0].isBackwards); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) { DOTween.Play(); } if (GUILayout.Button("Flip")) { DOTween.Flip(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Goto duration x 2")) { DOTween.Goto(duration * 2); } if (GUILayout.Button("Goto duration x 0.5")) { DOTween.Goto(duration * 0.5f); } if (GUILayout.Button("Goto WP 0")) { pathTweens[0].GotoWaypoint(0); } if (GUILayout.Button("Goto WP 2")) { pathTweens[0].GotoWaypoint(2); } if (GUILayout.Button("Goto WP 15")) { pathTweens[0].GotoWaypoint(15); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) { DOTween.TogglePauseAll(); } if (GUILayout.Button("Complete")) { DOTween.CompleteAll(); } if (GUILayout.Button("Restart")) { DOTween.RestartAll(); } if (GUILayout.Button("Rewind")) { DOTween.RewindAll(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Goto 1")) { DOTween.GotoAll(1); } if (GUILayout.Button("Goto 2")) { DOTween.GotoAll(2); } if (GUILayout.Button("Goto 3")) { DOTween.GotoAll(3); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.Space(50); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause by Id")) { DOTween.TogglePause(0); } if (GUILayout.Button("TogglePause by StringId")) { DOTween.TogglePause("string"); } if (GUILayout.Button("TogglePause by ObjId")) { DOTween.TogglePause(this); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause by Transform (0)")) { DOTween.TogglePause(ts[0]); } if (GUILayout.Button("TogglePause by Transform (1)")) { DOTween.TogglePause(ts[1]); } // This won't work because target was changed by applying a different objId if (GUILayout.Button("TogglePause by Transform (2)")) { DOTween.TogglePause(ts[2]); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) { DOTween.TogglePause(); } if (GUILayout.Button("Rewind")) { DOTween.Rewind(); } if (GUILayout.Button("Rewind")) { DOTween.Complete(); } GUILayout.EndHorizontal(); GUILayout.Label("Virtual tween result: " + propSetViaVirtualTween); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); DGUtils.GUIScrubber(controller); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) { DOTween.TogglePause(); } if (GUILayout.Button("Goto 1.5")) { DOTween.Goto(1.5f); } if (GUILayout.Button("Kill")) { DOTween.Kill(); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play All")) { Debug.Log("Played tweens: " + DOTween.PlayAll()); } if (GUILayout.Button("Pause All")) { Debug.Log("Paused tweens: " + DOTween.PauseAll()); } if (GUILayout.Button("Kill All")) { Debug.Log("Killed tweens: " + DOTween.KillAll()); } if (GUILayout.Button("Complete+Kill All")) { Debug.Log("Killed tweens: " + DOTween.KillAll(true)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Rewind All")) { Debug.Log("Rewinded tweens: " + DOTween.RewindAll()); } if (GUILayout.Button("Restart All")) { Debug.Log("Restarted tweens: " + DOTween.RestartAll()); } if (GUILayout.Button("Complete All")) { Debug.Log("Completed tweens: " + DOTween.CompleteAll()); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("PlayForward All")) { Debug.Log("PlayForwarded tweens: " + DOTween.PlayForwardAll()); } if (GUILayout.Button("PlayBackwards All")) { Debug.Log("PlayBackwarded tweens: " + DOTween.PlayBackwardsAll()); } if (GUILayout.Button("Flip All")) { Debug.Log("Flipped tweens: " + DOTween.FlipAll()); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Goto 1.5 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(1.5f)); } if (GUILayout.Button("Goto 3 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(3)); } if (GUILayout.Button("Goto 4.5 All")) { Debug.Log("Goto-ed tweens: " + DOTween.GotoAll(4.5f)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Play by Id")) { Debug.Log("Played tweens: " + DOTween.Play(intId)); } if (GUILayout.Button("Play by StringId")) { Debug.Log("Played tweens: " + DOTween.Play(stringId)); } if (GUILayout.Button("Play by UnityObjectId")) { Debug.Log("Played tweens: " + DOTween.Play(this)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Pause by Id")) { Debug.Log("Paused tweens: " + DOTween.Pause(intId)); } if (GUILayout.Button("Pause by StringId")) { Debug.Log("Paused tweens: " + DOTween.Pause(stringId)); } if (GUILayout.Button("Pause by UnityObjectId")) { Debug.Log("PlaPausedyed tweens: " + DOTween.Pause(this)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Kill by Id")) { Debug.Log("Killed tweens: " + DOTween.Kill(intId)); } if (GUILayout.Button("Complete+Kill by Id")) { Debug.Log("Killed tweens: " + DOTween.Kill(intId, true)); } if (GUILayout.Button("Kill by StringId")) { Debug.Log("Killed tweens: " + DOTween.Kill(stringId)); } if (GUILayout.Button("Kill by UnityObjectId")) { Debug.Log("Killed tweens: " + DOTween.Kill(this)); } if (GUILayout.Button("Clear")) { Debug.Log(":::::::::::: CLEAR"); DOTween.Clear(); } if (GUILayout.Button("Clear & Reload")) { Debug.Log(":::::::::::: CLEAR AND RELOAD"); int level = SceneManager.GetActiveScene().buildIndex; DOTween.Clear(); SceneManager.LoadScene(level); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { if (GUILayout.Button("Direct Kill")) { t.Kill(); } } GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.Label("Global DOTween Timescale"); GUILayout.BeginHorizontal(); DOTween.timeScale = GUILayout.HorizontalSlider(DOTween.timeScale, 0.0f, 20.0f); if (GUILayout.Button("Reset", GUILayout.Width(80))) { DOTween.timeScale = 1; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); for (int i = 0; i < tweens.Length; ++i) { GUILayout.Label("Single Timescale"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { t.timeScale = GUILayout.HorizontalSlider(t.timeScale, 0.0f, 20.0f, GUILayout.Width(60)); if (GUILayout.Button("Reset", GUILayout.Width(80))) { t.timeScale = 1; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); foreach (Tween t in tweens) { GUILayout.Label("Elapsed: " + t.Elapsed(false) + "\nFullElapsed: " + t.Elapsed() + "\nElapsed %: " + t.ElapsedPercentage(false) + "\nFullElapsed %: " + t.ElapsedPercentage() + "\nCompleted Loops: " + t.CompletedLoops() ); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Shake Camera Position")) { ShakePosition(true); } if (GUILayout.Button("Shake Camera Position + LookAt")) { ShakePosition(true, targets[0].position); } if (GUILayout.Button("Shake Camera Rotation")) { ShakeRotation(true); } if (GUILayout.Button("Shake Camera All")) { ShakePosition(true); ShakeRotation(true); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Shake Position")) { ShakePosition(); } if (GUILayout.Button("Shake Rotation")) { ShakeRotation(); } if (GUILayout.Button("Shake Scale")) { ShakeScale(); } if (GUILayout.Button("Shake All")) { ShakePosition(); ShakeRotation(); ShakeScale(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Punch Position")) { PunchPosition(); } if (GUILayout.Button("Punch Scale")) { PunchScale(); } if (GUILayout.Button("Punch Rotation")) { PunchRotation(); } if (GUILayout.Button("Punch All")) { PunchPosition(); PunchRotation(); PunchScale(); } if (GUILayout.Button("Punch All Semi-Random")) { PunchPosition(true); PunchRotation(true); PunchScale(true); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("TogglePause")) { DOTween.TogglePause(); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Rewind")) { DOTween.Rewind(); } if (GUILayout.Button("Restart")) { DOTween.Restart(); } if (GUILayout.Button("Complete")) { DOTween.Complete(); } if (GUILayout.Button("Flip")) { DOTween.Flip(); } if (GUILayout.Button("Goto 0.5")) { DOTween.Goto(0.5f); } if (GUILayout.Button("Goto 1")) { DOTween.Goto(1); } if (GUILayout.Button("Goto 1.5")) { DOTween.Goto(1.5f); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Sequence > LoopType.Restart")) { NewSequence(LoopType.Restart, false); } if (GUILayout.Button("Sequence > LoopType.Restart > Flipped")) { NewSequence(LoopType.Restart, true); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Sequence > LoopType.Yoyo")) { NewSequence(LoopType.Yoyo, false); } if (GUILayout.Button("Sequence > LoopType.Yoyo > Flipped")) { NewSequence(LoopType.Yoyo, true); } GUILayout.EndHorizontal(); DGUtils.EndGUI(); }
void OnGUI() { DGUtils.BeginGUI(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Restart")) { ResetStepsCounters(); mainSequence.Restart(); } if (GUILayout.Button("Rewind")) { ResetStepsCounters(); mainSequence.Rewind(); } if (GUILayout.Button("Complete")) { mainSequence.Complete(); } if (GUILayout.Button("Flip")) { mainSequence.Flip(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) { mainSequence.TogglePause(); } if (GUILayout.Button("PlayForward")) { mainSequence.PlayForward(); } if (GUILayout.Button("PlayBackwards")) { mainSequence.PlayBackwards(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Kill All")) { DOTween.Kill(); } if (GUILayout.Button("Create MAIN Sequence")) { mainSequence = CreateSequence(); } if (GUILayout.Button("Create FROM Sequence")) { CreateFromSequence(); } if (GUILayout.Button("Create Tween")) { CreateTween(); } GUILayout.EndHorizontal(); GUILayout.Space(10); sb.Remove(0, sb.Length); sb.Append("IsPlaying: ").Append(mainSequence.IsPlaying()); sb.Append("\nIsBackwards: ").Append(mainSequence.IsBackwards()); sb.Append("\nElapsed: ").Append(mainSequence.Elapsed(false)); sb.Append("\nFullElapsed: ").Append(mainSequence.Elapsed()); sb.Append("\nCompletedLoops: ").Append(mainSequence.CompletedLoops()); GUILayout.Label(sb.ToString()); GUILayout.Space(10); sb.Remove(0, sb.Length); sb.Append("MAINSequence Steps/Complete: ").Append(stepCompleteMS).Append("/").Append(completeMS); sb.Append("\nSequence OUTER Steps/Complete: ").Append(stepCompleteS1).Append("/").Append(completeS1); sb.Append("\nSequence INNER Steps/Complete: ").Append(stepCompleteS2).Append("/").Append(completeS2); sb.Append("\nMove Steps/Complete: ").Append(stepCompleteT1).Append("/").Append(completeT1); sb.Append("\nRotation Steps/Complete: ").Append(stepCompleteT2).Append("/").Append(completeT2); sb.Append("\nColor Steps/Complete: ").Append(stepCompleteT3).Append("/").Append(completeT3); GUILayout.Label(sb.ToString()); DGUtils.EndGUI(); }