コード例 #1
0
ファイル: DDPadTest.cs プロジェクト: stackprobe/Fairy
        public void Test01()
        {
            for (; ;)
            {
                DDCurtain.DrawCurtain();

                DDPrint.SetPrint();

                DDPrint.Print("PrimaryPadId: " + DDGround.PrimaryPadId);
                DDPrint.PrintRet();

                for (int btnId = 0; btnId < DDPad.PAD_BUTTON_MAX; btnId++)
                {
                    DDPrint.Print(btnId + " ==> " + DDPad.GetInput(DDGround.PrimaryPadId, btnId));
                    DDPrint.PrintRet();
                }
                DDEngine.EachFrame();
            }
        }
コード例 #2
0
        private bool CheckInputPadButtonKey(bool キー設定Flag, DDInput.Button targetButton)         // ret: 設定した。
        {
            DDInput.Button[] buttons = new DDInput.Button[]
            {
                DDInput.DIR_2,
                DDInput.DIR_4,
                DDInput.DIR_6,
                DDInput.DIR_8,
                DDInput.A,
                DDInput.B,
                DDInput.L,
            };

            if (キー設定Flag)
            {
                int pressKeyId = -1;

                foreach (int keyId in DDSimpleMenu.GetAllKeyId())
                {
                    if (DDKey.GetInput(keyId) == 1)
                    {
                        pressKeyId = keyId;
                    }
                }

                if (pressKeyId != -1)
                {
                    int[] keyIds;

                    switch (pressKeyId)
                    {
                    case DX.KEY_INPUT_LCONTROL:
                    case DX.KEY_INPUT_RCONTROL:
                        keyIds = new int[] { DX.KEY_INPUT_LCONTROL, DX.KEY_INPUT_RCONTROL };
                        break;

                    case DX.KEY_INPUT_LSHIFT:
                    case DX.KEY_INPUT_RSHIFT:
                        keyIds = new int[] { DX.KEY_INPUT_LSHIFT, DX.KEY_INPUT_RSHIFT };
                        break;

                    case DX.KEY_INPUT_LALT:
                    case DX.KEY_INPUT_RALT:
                        keyIds = new int[] { DX.KEY_INPUT_LALT, DX.KEY_INPUT_RALT };
                        break;

                    default:
                        keyIds = new int[] { pressKeyId };
                        break;
                    }

                    // 他ボタンとの重複回避
                    if (SCommon.Comp(targetButton.KeyIds, keyIds, SCommon.Comp) != 0)                     // ? 違う
                    {
                        foreach (DDInput.Button button in buttons)
                        {
                            if (SCommon.Comp(button.KeyIds, keyIds, SCommon.Comp) == 0)                             // ? 同じ
                            {
                                button.KeyIds = targetButton.KeyIds;
                            }
                        }
                    }

                    targetButton.KeyIds = keyIds;
                    return(true);
                }
            }
            else
            {
                int pressBtnId = -1;

                for (int padId = 0; padId < DDPad.GetPadCount(); padId++)
                {
                    for (int btnId = 0; btnId < DDPad.PAD_BUTTON_MAX; btnId++)
                    {
                        if (DDPad.GetInput(padId, btnId) == 1)
                        {
                            pressBtnId = btnId;
                        }
                    }
                }

                if (pressBtnId != -1)
                {
                    int[] btnIds = new int[] { pressBtnId };

                    // 他ボタンとの重複回避
                    if (SCommon.Comp(targetButton.BtnIds, btnIds, SCommon.Comp) != 0)                     // ? 違う
                    {
                        foreach (DDInput.Button button in buttons)
                        {
                            if (SCommon.Comp(button.BtnIds, btnIds, SCommon.Comp) == 0)                             // ? 同じ
                            {
                                button.BtnIds = targetButton.BtnIds;
                            }
                        }
                    }

                    targetButton.BtnIds = btnIds;
                    return(true);
                }
            }
            return(false);
        }
コード例 #3
0
        private void 拡張設定()
        {
            DDEngine.FreezeInput();

            for (; ;)
            {
                // ====
                // 入力判定ここから
                // ====

                if (
                    DDInput.A.GetInput() == 1 ||
                    DDInput.B.GetInput() == 1 ||
                    DDMouse.R.GetInput() == -1
                    )
                {
                    this.Mode = Mode_e.END;
                    break;
                }

                if (DDMouse.L.GetInput() == -1)
                {
                    if (this.GetTabTitleCrash_基本設定().IsCrashed(DDCrashUtils.Point(new D2Point(DDMouse.X, DDMouse.Y))))
                    {
                        this.Mode = Mode_e.基本設定;
                        break;
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_ウィンドウサイズ設定)
                    {
                        this.Mode = Mode_e.画面サイズ設定;
                        break;
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_ゲームパッドのボタン設定 && 1 <= DDPad.GetPadCount())
                    {
                        this.Mode = Mode_e.ボタン設定;
                        break;
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_キーボードのキー設定)
                    {
                        this.Mode = Mode_e.キー設定;
                        break;
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_デフォルトに戻す)
                    {
                        this.デフォルトに戻す();
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_戻る)
                    {
                        this.Mode = Mode_e.END;
                        break;
                    }
                }

                // ====
                // 入力判定ここまで
                // ====

                // ====
                // 描画ここから
                // ====

                this.BeforeDrawContents();

                DDDraw.DrawSimple(Ground.I.Picture.拡張設定枠, 0, 0);

                this.DrawTabTitles(true);

                this.DrawButton(960, 330, Ground.I.Picture.SettingButton_ウィンドウサイズ設定, true);
                this.DrawButton(960, 530, Ground.I.Picture.SettingButton_ゲームパッドのボタン設定, 1 <= DDPad.GetPadCount());
                this.DrawButton(960, 730, Ground.I.Picture.SettingButton_キーボードのキー設定, true);

                this.DrawUnderButtons();

                // ====
                // 描画ここまで
                // ====

                DDEngine.EachFrame();
            }
            DDEngine.FreezeInput();
        }
コード例 #4
0
        private void CheckInputPadButtonKey(bool キー設定Flag, DDInput.Button targetButton)
        {
            DDInput.Button[] buttons = new DDInput.Button[]
            {
                DDInput.DIR_2,
                DDInput.DIR_4,
                DDInput.DIR_6,
                DDInput.DIR_8,
                DDInput.A,
                DDInput.B,
                DDInput.L,
            };

            if (キー設定Flag)
            {
                int pressKeyId = -1;

                foreach (int keyId in DDSimpleMenu.GetAllKeyId())
                {
                    if (DDKey.GetInput(keyId) == 1)
                    {
                        pressKeyId = keyId;
                    }
                }

                if (pressKeyId != -1)
                {
                    // 他ボタンとの重複回避
                    foreach (DDInput.Button button in buttons)
                    {
                        button.KeyIds = button.KeyIds.Where(keyId => keyId != pressKeyId).ToArray();
                    }

                    targetButton.KeyIds = targetButton.KeyIds.Concat(new int[] { pressKeyId }).ToArray();
                }
            }
            else
            {
                int pressBtnId = -1;

                for (int padId = 0; padId < DDPad.GetPadCount(); padId++)
                {
                    for (int btnId = 0; btnId < DDPad.PAD_BUTTON_MAX; btnId++)
                    {
                        if (DDPad.GetInput(padId, btnId) == 1)
                        {
                            pressBtnId = btnId;
                        }
                    }
                }

                if (pressBtnId != -1)
                {
                    // 他ボタンとの重複回避
                    foreach (DDInput.Button button in buttons)
                    {
                        button.BtnIds = button.BtnIds.Where(btnId => btnId != pressBtnId).ToArray();
                    }

                    targetButton.BtnIds = targetButton.BtnIds.Concat(new int[] { pressBtnId }).ToArray();
                }
            }
        }