コード例 #1
0
        static int _s_set_Id(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Id = LuaAPI.lua_toint64(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #2
0
        static int _s_set_ViewGO(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.ViewGO = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int _g_get_Count(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Count);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _typeName = LuaAPI.lua_tostring(L, 2);

                    DCET.Model.ComponentQueue gen_ret = new DCET.Model.ComponentQueue(_typeName);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.ComponentQueue constructor!"));
        }
コード例 #5
0
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #6
0
        static int _m_Peek(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);



                {
                    DCET.Model.Entity gen_ret = gen_to_be_invoked.Peek(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #7
0
        static int _m_Enqueue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ComponentQueue gen_to_be_invoked = (DCET.Model.ComponentQueue)translator.FastGetCSObj(L, 1);



                {
                    DCET.Model.Entity _entity = (DCET.Model.Entity)translator.GetObject(L, 2, typeof(DCET.Model.Entity));

                    gen_to_be_invoked.Enqueue(_entity);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }