static int _g_get_depthTextureMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.CameraDepthTexture gen_to_be_invoked = (DCET.Model.CameraDepthTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.depthTextureMode); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_depthTextureMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.CameraDepthTexture gen_to_be_invoked = (DCET.Model.CameraDepthTexture)translator.FastGetCSObj(L, 1); UnityEngine.DepthTextureMode gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.depthTextureMode = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { DCET.Model.CameraDepthTexture gen_ret = new DCET.Model.CameraDepthTexture(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.CameraDepthTexture constructor!")); }
static int _m_Start(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.CameraDepthTexture gen_to_be_invoked = (DCET.Model.CameraDepthTexture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Start( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }