void Update() { if (_AcceptReady && _DBSupport.GetCanConnect()) { //succese _LoadingTable.SetActive(false); _AcceptReady = false; _LoginMng.Init(); _DBSupport.SetCanConnectFalse(); _DBSupport.SetConnectFailFalse(); } if (_AcceptReady && _DBSupport.GetConnectFail()) { //Fail _AcceptReady = false; _LoadingTable.SetActive(false); ExportError("서버와의 접속이\r\n원활하지 않습니다"); _DBSupport.SetConnectFailFalse(); } if (_AcceptReady && _DBSupport.GetNotCurrentVersion()) { _LoadingTable.SetActive(false); ExportError_HyperLink("최신버전이 아닙니다\r\n업데이트하여 주십시오"); _DBSupport.SetFalse(); } if (_AcceptReady && _DBSupport.GetServerClose()) { _LoadingTable.SetActive(false); ExportError("서버 점검중입니다"); _DBSupport.SetFalse(); } }
void Update() { _MyScore.text = StaticMng.Instance._InfinityGameScore.ToString(); if (_AcceptReady && _DBSupport.GetConnectFail()) { _AcceptReady = false; if (_WantSave) { _WantSave = false; ExportError("데이터를 저장하는데\r\n실패했습니다"); } else { _LoadingTable.SetActive(false); _ErrorTable.SetActive(true); } _DBSupport.SetConnectFailFalse(); } if (_AcceptReady && _DBSupport.GetCanConnect()) { _AcceptReady = false; if (_WantSave) { _WantSave = false; SaveRank(); } else { _LoadingTable.SetActive(false); GetData(); } _DBSupport.SetFalse(); } if (_AcceptReady && _DBSupport.GetNotCurrentVersion()) { _AcceptReady = false; _LoadingTable.SetActive(false); ExportError_Quit("최신버전으로 게임을\r\n업데이트해 주십시오"); _DBSupport.SetFalse(); } if (_AcceptReady && _DBSupport.GetServerClose()) { _AcceptReady = false; _LoadingTable.SetActive(false); ExportError_Quit("서버가 점검중입니다"); _DBSupport.SetFalse(); } if (StaticMng.Instance._StagePeakCount[3, 9] >= 1) { _GameStartButtonGray.SetActive(false); } else { _GameStartButtonGray.SetActive(true); } }