コード例 #1
0
ファイル: ManManager.cs プロジェクト: pestantium/arkit-demo
 private void WhenManData(string keyname, DBManData dbmandata)
 {
     if (peoples.ContainsKey(keyname))
     {
         peoples[keyname].oneMan.UpdateData(rootHolder, dbmandata.start_position.GetVector3(), dbmandata.target_position.GetVector3());
     }
     else
     {
         Vector3 spawnPoint = dbmandata.start_position.GetVector3();
         spawnPoint = rootHolder.TransformPoint(spawnPoint);
         GameObject go = Instantiate(manPrefab, spawnPoint, Quaternion.identity) as GameObject;
         go.name             = keyname;
         go.transform.parent = rootHolder;
         OneMan        oneMan        = go.GetComponent <OneMan>();
         OneManManager onemanmanager = new OneManManager();
         onemanmanager.gameObject = go;
         onemanmanager.oneMan     = oneMan;
         oneMan.UpdateData(rootHolder, dbmandata.start_position.GetVector3(), dbmandata.target_position.GetVector3());
         peoples.Add(keyname, onemanmanager);
     }
 }
コード例 #2
0
ファイル: FireDB.cs プロジェクト: pestantium/arkit-demo
    void OnChangeDB(SimpleFirebaseUnity.Firebase sender, DataSnapshot snapshot)
    {
        //Debug.Log("[OBSERVER] Last updated changed to: " + snapshot.RawJson);

        foreach (var key in snapshot.Keys)
        {
            string    strItem = JsonHelper.GetJsonObject(snapshot.RawJson, key);
            DBManData item    = JsonUtility.FromJson <DBManData>(strItem);

            if (manData.ContainsKey(key))
            {
                DBManData oneman = manData[key];
                oneman = item;
            }
            else
            {
                manData.Add(key, item);
            }
            if (OnManData != null)
            {
                OnManData.Invoke(key, item);
            }
        }
    }