public void SaveMemoryToDB(Guid layerId, Guid userId, int number, DBInserter dbInserter) { // Saving networks info: dbInserter.InsertNeuron(Id, userId, layerId, number, _offsetValue, _offsetWeight); // Saving weights info: for (int i = 0; i < _weights.Length; i++) { dbInserter.InsertWeight(Id, userId, i, _weights[i]); } }
public void SaveMemoryToDB(Guid networkId, Guid userId, int number, DBInserter dbInserter) { // Saving layer info: dbInserter.InsertLayer(Id, userId, networkId, number); // Saving neurons info: for (int i = 0; i < _neuronList.Count; i++) { _neuronList[i].SaveMemoryToDB(Id, userId, i, dbInserter); } }
public void SaveMemoryToDB(Guid networkId, Guid userId, int number, DBInserter dbInserter) { // Saving layer info: dbInserter.InsertLayer(Id, userId, networkId, number); // Saving neurons info: int foreachIndex = 0; foreach (Neuron neuron in _neuronList) { neuron.SaveMemoryToDB(Id, userId, foreachIndex, dbInserter); foreachIndex++; } }
private void SavingMemoryToDB(DatabaseConfig dbConfig, string networkStructure, Guid userId) { try { DBInserter dbInserter = new DBInserter(dbConfig); // Saving networks info: _net.SaveMemoryToDB(Iteration, networkStructure, userId, dbInserter); Console.WriteLine("Networks memory backuped to database successfully!"); } catch (Exception ex) { Logger.LogError(ErrorType.DBInsertError, "Save memory to database error!\n" + ex); Console.WriteLine($" {DateTime.Now} Save memory to database error!\n {ex}"); } }
public void SaveMemoryToDB(int iterations, string networkStructure, Guid userId, DBInserter dbInserter) { // Saving network info: dbInserter.InsertNetwork(Id, userId, iterations, networkStructure); // Saving layers info: for (int i = 0; i < _layerList.Count; i++) { _layerList[i].SaveMemoryToDB(Id, userId, i, dbInserter); } }
public void SaveMemoryToDB(int iterations, string networkStructure, Guid userId, DBInserter dbInserter) { // Saving network info: dbInserter.InsertNetwork(Id, userId, iterations, networkStructure); // Saving layers info: int foreachIndex = 0; foreach (Layer layer in _layerList) { layer.SaveMemoryToDB(Id, userId, foreachIndex, dbInserter); foreachIndex++; } }