public readonly void GetAllocationInfo([NativeTypeName("UINT64")] ulong offset, [NativeTypeName("D3D12MA_VIRTUAL_ALLOCATION_INFO&")] D3D12MA_VIRTUAL_ALLOCATION_INFO *outInfo) => Base.GetAllocationInfo(offset, outInfo);
/// <summary>Returns information about an allocation at given offset - its size and custom pointer.</summary> public readonly void GetAllocationInfo([NativeTypeName("UINT64")] ulong offset, D3D12MA_VIRTUAL_ALLOCATION_INFO *pInfo) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (offset != UINT64_MAX) && (pInfo != null)); using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK(); m_Pimpl->m_Metadata.GetAllocationInfo(offset, pInfo); }
public readonly void GetAllocationInfo([NativeTypeName("UINT64")] ulong offset, [NativeTypeName("D3D12MA_VIRTUAL_ALLOCATION_INFO&")] D3D12MA_VIRTUAL_ALLOCATION_INFO *outInfo) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (Base.lpVtbl[7] == (delegate * < in D3D12MA_BlockMetadata_Generic, ulong, D3D12MA_VIRTUAL_ALLOCATION_INFO *, void >) & GetAllocationInfo)); GetAllocationInfo(in this, offset, outInfo); }