コード例 #1
0
 public void GetDesc(D3D11_DEPTH_STENCIL_DESC *pDesc)
 {
     ((delegate * unmanaged <ID3D11DepthStencilState *, D3D11_DEPTH_STENCIL_DESC *, void>)(lpVtbl[7]))((ID3D11DepthStencilState *)Unsafe.AsPointer(ref this), pDesc);
 }
コード例 #2
0
 public int CreateDepthStencilState([NativeTypeName("const D3D11_DEPTH_STENCIL_DESC *")] D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, [NativeTypeName("ID3D11DepthStencilState **")] ID3D11DepthStencilState **ppDepthStencilState)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **, int>)(lpVtbl[21]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState));
 }
コード例 #3
0
 public void GetDesc([NativeTypeName("D3D11_DEPTH_STENCIL_DESC *")] D3D11_DEPTH_STENCIL_DESC *pDesc)
 {
     ((delegate * stdcall <ID3D11DepthStencilState *, D3D11_DEPTH_STENCIL_DESC *, void>)(lpVtbl[7]))((ID3D11DepthStencilState *)Unsafe.AsPointer(ref this), pDesc);
 }