public void End() { if (internalId == -1 || !beginWasCalled) { return; } beginWasCalled = false; GL.IssuePluginEvent(D3D11PluginsNative.GetEndTimerEventFunction(), internalId); }
public void Begin() { if (internalId == -1 || beginWasCalled) { return; } beginWasCalled = true; GL.IssuePluginEvent(D3D11PluginsNative.GetBeginTimerEventFunction(), internalId); }
private void LateUpdate() { GL.IssuePluginEvent(D3D11PluginsNative.GetEndFrameEventFunction(), 0); while (timerCreateQueue.Count > 0) { var timer = timerCreateQueue.Dequeue(); timer.internalId = D3D11PluginsNative.CreateTimer(); } GL.IssuePluginEvent(D3D11PluginsNative.GetBeginFrameEventFunction(), 0); }
private void OnDestroy() { D3D11PluginsNative.ReleaseTimers(); }