コード例 #1
0
ファイル: DirectXTools.cs プロジェクト: sdcb/FlysEngine
        public static ID3D11Device CreateD3Device()
        {
            Vortice.Direct3D.FeatureLevel[] supportedFeatureLevels = new[]
            {
                Vortice.Direct3D.FeatureLevel.Level_11_1,
                Vortice.Direct3D.FeatureLevel.Level_11_0,
                Vortice.Direct3D.FeatureLevel.Level_10_1,
                Vortice.Direct3D.FeatureLevel.Level_10_0,
            };

            DriverType[] supportedDrivers = new[]
            {
                DriverType.Hardware,
                DriverType.Warp,
            };

            Result result = default;

            foreach (DriverType driver in supportedDrivers)
            {
                result = D3D11.D3D11CreateDevice(null, driver, DeviceCreationFlags.BgraSupport, supportedFeatureLevels, out ID3D11Device device);
                if (result.Success)
                {
                    return(device);
                }
            }

            throw new SharpGenException(result);
        }
コード例 #2
0
        private void StartDesktopDuplicator(int adapterId, int outputId)
        {
            var adapter = factory.GetAdapter1(adapterId);

            D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, s_featureLevels, out device);

            var output  = adapter.GetOutput(outputId);
            var output1 = output.QueryInterface <IDXGIOutput1>();

            var bounds = output1.Description.DesktopCoordinates;
            var width  = bounds.Right - bounds.Left;
            var height = bounds.Bottom - bounds.Top;

            var textureDesc = new Texture2DDescription
            {
                CpuAccessFlags    = CpuAccessFlags.Read,
                BindFlags         = BindFlags.None,
                Format            = Format.B8G8R8A8_UNorm,
                Width             = width / 2,
                Height            = height / 2,
                OptionFlags       = ResourceOptionFlags.None,
                MipLevels         = 1,
                ArraySize         = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = Usage.Staging
            };

            stagingTexture = device.CreateTexture2D(textureDesc);

            var smallerTextureDesc = new Texture2DDescription
            {
                CpuAccessFlags    = CpuAccessFlags.None,
                BindFlags         = BindFlags.RenderTarget | BindFlags.ShaderResource,
                Format            = Format.B8G8R8A8_UNorm,
                Width             = width,
                Height            = height,
                OptionFlags       = ResourceOptionFlags.GenerateMips,
                MipLevels         = 4,
                ArraySize         = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = Usage.Default
            };

            smallerTexture     = device.CreateTexture2D(smallerTextureDesc);
            smallerTextureView = device.CreateShaderResourceView(smallerTexture);

            duplication = output1.DuplicateOutput(device);
        }
コード例 #3
0
        public static Bitmap CaptureScreenFrames(int screenId)
        {
            var factory = DXGI.CreateDXGIFactory1 <IDXGIFactory1>();
            var adapter = factory.GetAdapter(0);
            var output  = adapter.GetOutput(screenId);
            var output1 = output.QueryInterface <IDXGIOutput1>();

            D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, s_featureLevels, out var device);

            var bounds      = output1.Description.DesktopCoordinates;
            var textureDesc = new Texture2DDescription
            {
                CpuAccessFlags    = CpuAccessFlags.Read,
                BindFlags         = BindFlags.None,
                Format            = Format.B8G8R8A8_UNorm,
                Width             = bounds.Right - bounds.Left,
                Height            = bounds.Bottom - bounds.Top,
                OptionFlags       = ResourceOptionFlags.None,
                MipLevels         = 1,
                ArraySize         = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = Vortice.Direct3D11.Usage.Staging
            };

            var duplication  = output1.DuplicateOutput(device);
            var currentFrame = device.CreateTexture2D(textureDesc);

            Thread.Sleep(100);

            duplication.AcquireNextFrame(500, out var frameInfo, out var desktopResource);

            var tempTexture = desktopResource.QueryInterface <ID3D11Texture2D>();

            device.ImmediateContext.CopyResource(currentFrame, tempTexture);

            var dataBox = device.ImmediateContext.Map(currentFrame, 0, MapMode.Read, Vortice.Direct3D11.MapFlags.None);

            var frame   = new Bitmap(1920, 1080, PixelFormat.Format32bppRgb);
            var mapDest = frame.LockBits(new Rectangle(0, 0, 1920, 1080), ImageLockMode.WriteOnly, frame.PixelFormat);

            for (int y = 0, sizeInBytesToCopy = 1920 * 4; y < 1080; y++)
            {
                MemoryHelpers.CopyMemory(mapDest.Scan0 + y * mapDest.Stride, dataBox.DataPointer + y * dataBox.RowPitch, sizeInBytesToCopy);
            }
            frame.UnlockBits(mapDest);

            return(frame);
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: YaakovDavis/VorticeImGui
        void Run()
        {
            D3D11.D3D11CreateDevice(null, DriverType.Hardware, DeviceCreationFlags.None, null, out device, out deviceContext);

            var moduleHandle = GetModuleHandle(null);

            var wndClass = new WNDCLASSEX
            {
                Size                  = Unsafe.SizeOf <WNDCLASSEX>(),
                Styles                = WindowClassStyles.CS_HREDRAW | WindowClassStyles.CS_VREDRAW | WindowClassStyles.CS_OWNDC,
                WindowProc            = WndProc,
                InstanceHandle        = moduleHandle,
                CursorHandle          = LoadCursor(IntPtr.Zero, SystemCursor.IDC_ARROW),
                BackgroundBrushHandle = IntPtr.Zero,
                IconHandle            = IntPtr.Zero,
                ClassName             = "WndClass",
            };

            RegisterClassEx(ref wndClass);

            var win32window = new Win32Window(wndClass.ClassName, "Vortice ImGui", 800, 600);
            var mainWindow  = new MainWindow(win32window, device, deviceContext);

            windows.Add(mainWindow.Win32Window.Handle, mainWindow);

            mainWindow.Show();

            while (!quitRequested)
            {
                if (PeekMessage(out var msg, IntPtr.Zero, 0, 0, PM_REMOVE))
                {
                    TranslateMessage(ref msg);
                    DispatchMessage(ref msg);

                    if (msg.Value == (uint)WindowMessage.Quit)
                    {
                        quitRequested = true;
                        break;
                    }
                }

                foreach (var window in windows.Values)
                {
                    window.UpdateAndDraw();
                }
            }
        }
コード例 #5
0
            public static DesktopDuplicatorInternal CreateDesktopDuplicator(ILogger logger, int adapterIndex, int outputDeviceIndex)
            {
                var dd = new DesktopDuplicatorInternal
                {
                    _outputDeviceIndex = outputDeviceIndex
                };

                var createFactoryResult = DXGI.CreateDXGIFactory1(out IDXGIFactory1 factory);

                if (!createFactoryResult.Success)
                {
                    throw new DesktopDuplicationException("Couldn't create a DXGI Factory.");
                }

                IDXGIAdapter1 adapter = null;
                IDXGIOutput   output  = null;

                try
                {
                    var result = factory.EnumAdapters1(adapterIndex, out adapter);
                    if (result.Failure)
                    {
                        throw new DesktopDuplicationException($"An error occurred attempting to retrieve the adapter at the specified index ({adapterIndex}): {result}");
                    }

                    if (adapter == null)
                    {
                        throw new DesktopDuplicationException($"An adapter was not found at the specified index ({adapterIndex}).");
                    }

                    logger.LogInformation($"Using adapter at index {adapterIndex} - {adapter.Description.Description}");

                    var createD3dDeviceResult = D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, null, out dd._d3dDevice, out dd._immediateContext);
                    if (!createD3dDeviceResult.Success)
                    {
                        throw new DesktopDuplicationException("Couldn't create a D3D device from the specified adapter.");
                    }

                    using var device = dd._d3dDevice.QueryInterface <IDXGIDevice>();
                    var outputResult = adapter.EnumOutputs(outputDeviceIndex, out output);
                    if (outputResult.Failure)
                    {
                        throw new DesktopDuplicationException($"An error occurred attempting to retrieve the output device at the specified index ({outputDeviceIndex}): {outputResult}");
                    }

                    if (output == null)
                    {
                        throw new DesktopDuplicationException($"An output was not found at the specified index ({outputDeviceIndex}).");
                    }

                    logger.LogInformation($"Using output device on adapter {adapterIndex} at index {outputDeviceIndex}.");

                    var output6 = output.QueryInterface <IDXGIOutput6>();
                    try
                    {
                        // Copy the values to a new rect.
                        var rectTemp = output6.Description.DesktopCoordinates;
                        dd._desktopRect = new RawRect(rectTemp.Left, rectTemp.Top, rectTemp.Right, rectTemp.Bottom);

                        dd._outputDuplication = output6.DuplicateOutput(device);

                        var stagingTexture = new Texture2DDescription()
                        {
                            CpuAccessFlags    = CpuAccessFlags.Read,
                            BindFlags         = BindFlags.None,
                            Format            = dd._outputDuplication.Description.ModeDescription.Format,
                            Width             = Math.Abs(dd._desktopRect.Right - dd._desktopRect.Left),
                            Height            = Math.Abs(dd._desktopRect.Bottom - dd._desktopRect.Top),
                            OptionFlags       = ResourceOptionFlags.None,
                            MipLevels         = 1,
                            ArraySize         = 1,
                            SampleDescription = { Count = 1, Quality = 0 },
                            Usage             = Usage.Staging // << can be read by CPU
                        };

                        // Initialize the Output Duplication -- If this isn't done occassionally an 'Unsupported' result will occur with DuplicationOutput1
                        dd._desktopImageTexture = dd._d3dDevice.CreateTexture2D(stagingTexture);
                    }
                    catch (SharpGenException ex)
                    {
                        if (ex.Descriptor.NativeApiCode == "DXGI_ERROR_UNSUPPORTED")
                        {
                            throw new DesktopDuplicationException("Unsupported desktop mode or scenario.");
                        }
                        else if (ex.Descriptor.NativeApiCode == "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE")
                        {
                            throw new DesktopDuplicationException("There is already the maximum number of applications using the Desktop Duplication API running, please close one of the applications and try again.");
                        }
                        else
                        {
                            throw;
                        }
                    }
                }
                finally
                {
                    if (output != null)
                    {
                        output.Dispose();
                    }

                    if (adapter != null)
                    {
                        adapter.Dispose();
                    }

                    if (factory != null)
                    {
                        factory.Dispose();
                    }
                }

                return(dd);
            }
コード例 #6
0
        public bool Init(IntPtr WindowHandle)
        {
            var factory            = DXGI.CreateDXGIFactory1 <IDXGIFactory1>();
            var adapter            = factory.GetAdapter1(0);
            var monitor            = adapter.GetOutput(0);
            var modes              = monitor.GetDisplayModeList(Format.R8G8B8A8_UNorm, DisplayModeEnumerationFlags.Interlaced);
            var rational           = new Rational(0, 1);
            var adapterDescription = adapter.Description;

            //VideoCardMemory = adapterDescription.DedicatedVideoMemory >> 10 >> 10;
            //VideoCardDescription = adapterDescription.Description.Trim('\0');
            monitor.Dispose();
            adapter.Dispose();

            var swapChainDesc = new SwapChainDescription()
            {
                BufferCount       = 2,
                BufferDescription = new ModeDescription(1920, 1080, rational, Format.R8G8B8A8_UNorm),
                Usage             = Usage.RenderTargetOutput,
                OutputWindow      = WindowHandle,
                SampleDescription = new SampleDescription(1, 0),
                IsWindowed        = true,
                Flags             = SwapChainFlags.None,
                SwapEffect        = SwapEffect.Discard
            };

            // Create Device and DeviceContext
            ID3D11Device        TempDevice        = null;
            ID3D11DeviceContext TempDeviceContext = null;

            D3D11.D3D11CreateDevice(adapter, DriverType.Hardware, DeviceCreationFlags.None, null, out TempDevice, out TempDeviceContext);

            Device        = TempDevice.QueryInterface <ID3D11Device1>();
            DeviceContext = TempDeviceContext.QueryInterface <ID3D11DeviceContext1>();
            TempDevice.Dispose();
            TempDeviceContext.Dispose();

            // Create SwapChain
            SwapChain = factory.CreateSwapChain(Device, swapChainDesc);
            factory.MakeWindowAssociation(WindowHandle, WindowAssociationFlags.IgnoreAltEnter);

            var backBuffer = SwapChain.GetBuffer <ID3D11Texture2D>(0);

            m_RenderTargetView = Device.CreateRenderTargetView(backBuffer);
            backBuffer.Dispose();

            // Create blend state
            BlendDescription bsd = new BlendDescription()
            {
                AlphaToCoverageEnable  = false,//true,
                IndependentBlendEnable = false,
            };

            bsd.RenderTarget[0].BlendOperationAlpha   = BlendOperation.Add;
            bsd.RenderTarget[0].BlendOperation        = BlendOperation.Add;
            bsd.RenderTarget[0].DestinationBlendAlpha = Blend.One;
            bsd.RenderTarget[0].DestinationBlend      = Blend.InverseSourceAlpha;
            bsd.RenderTarget[0].IsBlendEnabled        = true;
            bsd.RenderTarget[0].RenderTargetWriteMask = ColorWriteEnable.All;
            bsd.RenderTarget[0].SourceBlendAlpha      = Blend.Zero;
            bsd.RenderTarget[0].SourceBlend           = Blend.SourceAlpha;
            bsd.AlphaToCoverageEnable = true;

            ID3D11BlendState bsAlpha = Device.CreateBlendState(bsd);

            // Set Blend State
            DeviceContext.OMSetBlendState(bsAlpha);
            BuildDepthStencilView(1920, 1080);

            // Create rasterizers
            m_RSDesc = new RasterizerDescription()
            {
                AntialiasedLineEnable = false,
                CullMode              = CullMode.Back,
                DepthBias             = 0,
                DepthBiasClamp        = .0f,
                DepthClipEnable       = false,
                FillMode              = FillMode.Solid,
                FrontCounterClockwise = true,
                MultisampleEnable     = true,
                ScissorEnable         = false,
                SlopeScaledDepthBias  = .0f
            };

            m_RSCullSolid     = Device.CreateRasterizerState(m_RSDesc);
            m_RSDesc.CullMode = CullMode.None;
            m_RSSolid         = Device.CreateRasterizerState(m_RSDesc);
            m_RSDesc.FillMode = FillMode.Wireframe;
            m_RSWireFrame     = Device.CreateRasterizerState(m_RSDesc);
            m_RSDesc.CullMode = CullMode.Back;
            m_RSCullWireFrame = Device.CreateRasterizerState(m_RSDesc);

            UpdateRasterizer();
            return(true);
        }