コード例 #1
0
ファイル: D2dUtil.cs プロジェクト: blue3k/ATFClone
        /// <summary>
        /// Draws a tree-control style expander, which looks like a square with
        /// a dash (expanded) or a cross (unexpanded).</summary>
        /// <param name="x">X coordinate of expander top right corner</param>
        /// <param name="y">Y coordinate of expander top right corner</param>
        /// <param name="pen">Pen, should be 1 pixel wide</param>
        /// <param name="size">Size of pin, in pixels</param>
        /// <param name="pinned">Whether or not expander should appear "expanded"</param>
        /// <param name="g">Graphics object</param>
        public static void DrawRightPin(int x, int y, int size, D2dBrush pen, bool pinned, D2dGraphics g)
        {
            //g.DrawRectangle(pen, x - size, y, size, size);

            int rectWidth  = size / 4;
            int rectHeight = 2 * size / 3;
            int center     = size / 2;

            if (pinned)
            {
                g.DrawLine(x + center - size, y + rectHeight, x + center - size, y + size, pen); //lower center-vertical line
                g.DrawLine(x - size, y + rectHeight, x, y + rectHeight, pen);                    // middle-horizontal line
                g.DrawRectangle(new RectangleF(x + rectWidth - size, y, 2 * rectWidth, rectHeight), pen);
                //g.DrawLine(pen, x + 3 * rectWidth - 1, y, x + 3 * rectWidth - 1, y + rectHeight); // a vertial line next to the right side of the rect
                g.DrawLine(x + 3 * rectWidth - 1 - size, y,
                           x + 3 * rectWidth - 1 - size, y + rectHeight, pen);     // a vertial line next to the right side of the rect
            }
            else
            {
                g.DrawLine(x, y + center, x - size + rectHeight, y + center, pen);                                                                                //left center-horizontal line
                g.DrawLine(x - size + rectHeight, y, x - size + rectHeight, y + size, pen);                                                                       // middle-vertical line
                g.DrawRectangle(new RectangleF(x - size, y + (size - rectWidth) / 2 - 1, rectHeight, 2 * rectWidth), pen);
                g.DrawLine(x - size + rectHeight, y + (size - rectWidth) / 2 + 2 * rectWidth - 2, x - size, y + (size - rectWidth) / 2 + 2 * rectWidth - 2, pen); // a horizontal line next to the bottom side of the rect
            }
        }
コード例 #2
0
        private void control_DrawingD2d(object sender, EventArgs e)
        {
            if (Selector.IsSelecting)
            {
                var         d2dControl = (D2dAdaptableControl)sender;
                D2dGraphics g          = d2dControl.D2dGraphics;

                // Replace transform and anti-aliasing setting.
                Matrix3x2F xform = d2dControl.D2dGraphics.Transform;
                d2dControl.D2dGraphics.Transform = Matrix3x2F.Identity;
                D2dAntialiasMode oldAA = d2dControl.D2dGraphics.AntialiasMode;
                d2dControl.D2dGraphics.AntialiasMode = D2dAntialiasMode.Aliased;

                // Draw the selection rectangle.
                Rectangle rect = MakeSelectionRect(
                    ClientToCanvas(Selector.CurrentPoint), ClientToCanvas(Selector.FirstPoint));
                rect.Intersect(AdaptedControl.ClientRectangle);
                var rectF = new RectangleF(rect.X, rect.Y, rect.Width, rect.Height);
                g.DrawRectangle(rectF, SelectionBorderColor, 1.0f, null);
                g.FillRectangle(rectF, SelectionFillColor);

                // Restore D2dGraphics settings.
                d2dControl.D2dGraphics.Transform     = xform;
                d2dControl.D2dGraphics.AntialiasMode = oldAA;
            }
        }
コード例 #3
0
ファイル: BirdEyeView.cs プロジェクト: zoombapup/ATF
            private void PaintD2d(object sender, EventArgs e)
            {
                if (!IsContextValid())
                {
                    return;
                }
                var control       = (D2dAdaptableControl)AdaptedControl;
                var sourceControl = m_birdEyeView.m_sourceControl;

                var srcXformAdapter = sourceControl.Cast <ITransformAdapter>();

                D2dGraphics g        = control.D2dGraphics;
                Matrix3x2F  invXform = g.Transform;
                float       scaleX   = invXform.M11;

                invXform.Invert();

                Point cpt = control.PointToClient(Control.MousePosition);
                var   gpt = Matrix3x2F.TransformPoint(invXform, cpt);

                // transform client rect of source control to graph space.
                var srcInvXform = Matrix3x2F.Invert(srcXformAdapter.Transform);
                var grect       = Matrix3x2F.Transform(srcInvXform, sourceControl.ClientRectangle);

                float strokeWidth = m_dragging || (grect.Contains(gpt) && control.Focused)
                    ? 3.0f / scaleX : 1.5f / scaleX;

                g.DrawRectangle(grect, Color.Yellow, strokeWidth);

                Point srcCpt = sourceControl.PointToClient(Control.MousePosition);
                var   srcGpt = Matrix3x2F.TransformPoint(srcInvXform, srcCpt);

                if (sourceControl.Focused && grect.Contains(srcGpt) &&
                    !control.ClientRectangle.Contains(cpt))
                {
                    float      cursorSize = 7.0f / scaleX;
                    RectangleF cursorRect = new RectangleF(srcGpt.X - cursorSize / 2, srcGpt.Y - cursorSize / 2,
                                                           cursorSize, cursorSize);
                    g.FillEllipse(cursorRect, Color.Yellow);
                }
            }
コード例 #4
0
        private void DrawOutline(TNode state, D2dBrush brush, D2dGraphics g)
        {
            RectangleF bounds = state.Bounds;

            if (state.Type != StateType.Normal)
            {
                g.DrawEllipse((D2dEllipse)bounds, brush, m_theme.StrokeWidth);
            }
            else
            {
                float scaleX     = g.Transform.M11; // assume no rotation.
                float radInPixel = scaleX * CornerRadius;
                if (radInPixel > MinRadiusInPixel)
                {
                    m_stateRect.Rect = bounds;
                    g.DrawRoundedRectangle(m_stateRect, brush, m_theme.StrokeWidth);
                }
                else
                {
                    g.DrawRectangle(bounds, brush, m_theme.StrokeWidth);
                }
            }
        }
コード例 #5
0
        /// <summary>
        /// Draws floating group pin</summary>
        /// <param name="grpPin">Group pin</param>
        /// <param name="inputSide">True for input pin, false for output pin</param>
        /// <param name="style">DiagramDrawingStyle</param>
        /// <param name="g">Graphics object</param>
        public void DrawFloatingGroupPin(ICircuitGroupPin <TElement> grpPin, bool inputSide, DiagramDrawingStyle style, D2dGraphics g)
        {
            SizeF  pinNameSize = g.MeasureText(grpPin.Name, Theme.TextFormat);
            PointF p;

            if (inputSide)
            {
                p = GetGroupPinLocation(grpPin, true);

                RectangleF pinRect = new RectangleF(p.X + CircuitGroupPinInfo.FloatingPinBoxWidth - Theme.PinSize,
                                                    grpPin.Bounds.Location.Y + Theme.PinMargin + Theme.PinOffset,
                                                    Theme.PinSize, Theme.PinSize);
                // draw output pin for input floating pins
                g.DrawRectangle(pinRect, m_subGraphPinPen);
                if (grpPin.Info.Pinned)
                {
                    D2dUtil.DrawPin((int)(p.X + CircuitGroupPinInfo.FloatingPinBoxWidth), (int)p.Y, true, true, m_pinBrush, g);
                }
                else
                {
                    D2dUtil.DrawPin((int)(p.X + CircuitGroupPinInfo.FloatingPinBoxWidth), (int)p.Y + Theme.PinSize / 2, false, true, m_pinBrush, g);
                }

                RectangleF bounds    = new RectangleF(p.X, p.Y, CircuitGroupPinInfo.FloatingPinBoxWidth, CircuitGroupPinInfo.FloatingPinBoxHeight);
                RectangleF alignRect = new RectangleF(
                    bounds.Left, bounds.Bottom + Theme.PinMargin, pinNameSize.Width, Theme.RowSpacing);
                var textAlignment = Theme.TextFormat.TextAlignment;
                Theme.TextFormat.TextAlignment = D2dTextAlignment.Leading;
                g.DrawText(grpPin.Name, Theme.TextFormat, alignRect.Location, Theme.TextBrush);
                Theme.TextFormat.TextAlignment = textAlignment;
            }
            else
            {
                // assume vertical scroll bar width = 16
                p = GetGroupPinLocation(grpPin, false);

                RectangleF pinRect = new RectangleF(p.X + 1, grpPin.Bounds.Location.Y + Theme.PinMargin + Theme.PinOffset,
                                                    Theme.PinSize, Theme.PinSize);
                // draw input pin for output floating pins
                g.DrawRectangle(pinRect, m_subGraphPinPen);
                // draw pin icon
                if (grpPin.Info.Pinned)
                {
                    D2dUtil.DrawPin((int)p.X, (int)p.Y, true, false, m_pinBrush, g);
                }
                else
                {
                    D2dUtil.DrawPin((int)p.X, (int)p.Y + Theme.PinSize / 2, false, false, m_pinBrush, g);
                }

                // draw label
                RectangleF bounds     = new RectangleF(p.X, p.Y, CircuitGroupPinInfo.FloatingPinBoxWidth, CircuitGroupPinInfo.FloatingPinBoxHeight);
                RectangleF alignRectF = new RectangleF(bounds.Right - pinNameSize.Width, bounds.Bottom + Theme.PinMargin,
                                                       pinNameSize.Width, Theme.RowSpacing);

                var textAlignment = Theme.TextFormat.TextAlignment;
                Theme.TextFormat.TextAlignment = D2dTextAlignment.Trailing;
                g.DrawText(grpPin.Name, Theme.TextFormat, alignRectF, Theme.TextBrush);
                Theme.TextFormat.TextAlignment = textAlignment;
            }

            // draw the fake pin node itself
            float savedStrokeWidth = Theme.StrokeWidth;

            Theme.StrokeWidth = 2.0f;
            if (style == DiagramDrawingStyle.Normal)
            {
                g.DrawRectangle(new RectangleF(p.X, p.Y, CircuitGroupPinInfo.FloatingPinBoxWidth, CircuitGroupPinInfo.FloatingPinBoxHeight), m_subGraphPinNodePen);
            }
            else
            {
                g.DrawRectangle(new RectangleF(p.X, p.Y, CircuitGroupPinInfo.FloatingPinBoxWidth, CircuitGroupPinInfo.FloatingPinBoxHeight), Theme.HotBrush);
            }
            Theme.StrokeWidth = savedStrokeWidth;


            if (!grpPin.Info.ExternalConnected)
            {
                RectangleF eyeRect = GetVisibilityCheckRect(grpPin, inputSide);
                g.DrawEyeIcon(eyeRect, grpPin.Info.Visible ? m_visiblePinBrush : m_hiddrenPinBrush, 1.0f);
            }

            // draw fake edge that connects group pin fake node
            DrawGroupPinNodeFakeEdge(grpPin, p, inputSide, style, g);
        }
コード例 #6
0
        private void Draw(TNode state, D2dGraphics g, bool outline)
        {
            RectangleF bounds = state.Bounds;

            if (state.Type != StateType.Normal)
            {
                DrawPseudostate(state, g, outline);
            }
            else
            {
                float scaleX     = g.Transform.M11; // assume no rotation.
                float radInPixel = scaleX * CornerRadius;

                IComplexState <TNode, TEdge> complexState = state as IComplexState <TNode, TEdge>;

                StateIndicators indicators = state.Indicators;
                if ((indicators & StateIndicators.Active) != 0)
                {
                    if (radInPixel > MinRadiusInPixel)
                    {
                        D2dEllipse ellipse = new D2dEllipse();
                        ellipse.RadiusX = CornerRadius;
                        ellipse.RadiusY = CornerRadius;
                        ellipse.Center  = bounds.Location;
                        g.FillEllipse(ellipse, Color.SpringGreen);
                    }
                }


                if (radInPixel > MinRadiusInPixel)
                {
                    m_stateRect.Rect = bounds;
                    D2dLinearGradientBrush gradbrush = m_theme.FillGradientBrush;
                    gradbrush.StartPoint = bounds.Location;
                    gradbrush.EndPoint   = new PointF(bounds.Right, bounds.Bottom);

                    g.FillRoundedRectangle(m_stateRect, gradbrush);
                    if (outline)
                    {
                        g.DrawRoundedRectangle(m_stateRect, m_theme.OutlineBrush);
                    }
                }
                else
                {
                    g.FillRectangle(bounds, m_theme.FillBrush);
                    if (outline)
                    {
                        g.DrawRectangle(bounds, m_theme.OutlineBrush);
                    }
                }
                g.DrawLine(bounds.Left, bounds.Top + m_fontHeight + Margin,
                           bounds.Right, bounds.Top + m_fontHeight + Margin, m_theme.OutlineBrush);

                if ((scaleX * m_fontHeight) > MinFontHeightInPixel)
                {
                    g.DrawText(complexState.TitleText, m_theme.TextFormat,
                               new PointF(bounds.X + CornerRadius, bounds.Y + Margin), m_theme.TextBrush);
                }



                //RectangleF textBounds = new RectangleF(
                //    (float)(bounds.Left + 4),
                //    (float)(bounds.Top + m_fontHeight + 2),
                //    (float)(bounds.Width - 5),
                //    (float)(bounds.Height - m_fontHeight - 4));

                //g.DrawString(complexState.Text, m_theme.Font, m_theme.TextBrush, textBounds, s_stateTextFormat);

                //IList<int> partitionWidths = complexState.PartitionSizes;
                //if (partitionWidths.Count > 0)
                //{
                //    // draw AND-state dividers
                //    int lastDivider = bounds.Left;
                //    foreach (int width in partitionWidths)
                //    {
                //        g.DrawLine(
                //            m_dividerPen,
                //            lastDivider, bounds.Y + m_fontHeight + Margin,
                //            lastDivider, bounds.Y + bounds.Height);

                //        lastDivider += width;
                //    }
                //}
            }
        }