コード例 #1
0
        private void UpdateControl(D2dAdaptableControl source, D2dAdaptableControl target, Point cpt)
        {
            target.Context = source.Context;
            if (target.Context == null)
            {
                return;
            }


            // transform current mouse point to graph space.
            var        srcXform = source.As <ITransformAdapter>();
            Matrix3x2F mtrx     = Matrix3x2F.Invert(srcXform.Transform);
            var        gpt      = Matrix3x2F.TransformPoint(mtrx, cpt);

            var targetXform = target.As <ITransformAdapter>();

            var    csz         = target.ClientSize;
            PointF translation = new PointF(csz.Width / 2 - gpt.X * targetXform.Scale.X, csz.Height / 2 - gpt.Y * targetXform.Scale.Y);

            targetXform.Translation = translation;
            var edgeEditor = source.As <D2dGraphEdgeEditAdapter <Module, Connection, ICircuitPin> >();

            m_activeEdgeEditor = (edgeEditor != null && edgeEditor.IsDraggingEdge) ? edgeEditor : null;
            target.Invalidate();
        }
コード例 #2
0
ファイル: BirdEyeView.cs プロジェクト: zoombapup/ATF
        private void Fit(D2dAdaptableControl control, RectangleF gBounds)
        {
            if (m_currentGraphBounds.IsEmpty)
            {
                return;
            }
            var targetXform = control.As <ITransformAdapter>();
            var crect       = control.ClientRectangle;

            crect.Inflate(-12, -12); // 8 pixels margin.
            if (crect.Width < 1 || crect.Height < 1)
            {
                return;
            }

            float sx    = MathUtil.Clamp(crect.Width / gBounds.Width, targetXform.MinScale.X, targetXform.MaxScale.X);
            float sy    = MathUtil.Clamp(crect.Height / gBounds.Height, targetXform.MinScale.Y, targetXform.MaxScale.Y);
            float scale = Math.Min(sx, sy);

            crect.X += (int)(crect.Width - gBounds.Width * scale) / 2;
            crect.Y += (int)(crect.Height - gBounds.Height * scale) / 2;
            float tx = crect.X - gBounds.X * scale;
            float ty = crect.Y - gBounds.Y * scale;

            targetXform.SetTransform(scale, scale, tx, ty);
            control.Invalidate();
        }