/// <summary> /// Draws a <see cref="D2DFontPathData"/> to current <see cref="RenderContext"/>. /// </summary> /// <param name="context">The <see cref="RenderContext"/> to draw to.</param> /// <param name="pen">The <see cref="D2DPen"/> to use.</param> /// <param name="path">The <see cref="D2DFontPathData"/> to draw.</param> /// <param name="offsetX">The X offset on target <see cref="RenderContext"/>.</param> /// <param name="offsetY">The Y offset on target <see cref="RenderContext"/>.</param> /// <param name="yCorrection">If <see langword="true"/>, apply automatic Y correction: y(real) = offsetY + lineHeight. If <see langword="false"/>, the Y value stays untouched.</param> public static void DrawPath(this RenderContext context, ID2DPen pen, D2DFontPathData path, float offsetX, float offsetY, bool yCorrection) { if (yCorrection) { offsetY += path.LineHeight; } path.Draw(context, pen, offsetX, offsetY); }
public static void DrawPath(this RenderContext context, ID2DPen pen, D2DFontPathData path) { path.Draw(context, pen); }