public virtual int SetOutputBuffer( D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth ) { var fp = GetFunctionPointer(4); if (m_SetOutputBufferFunc == null) { m_SetOutputBufferFunc = (SetOutputBufferFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(SetOutputBufferFunc)); } return(m_SetOutputBufferFunc(m_ptr, bufferPrecision, channelDepth)); }
public int SetOutputBuffer(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) { return(((delegate * unmanaged <ID2D1ComputeInfo *, D2D1_BUFFER_PRECISION, D2D1_CHANNEL_DEPTH, int>)(lpVtbl[4]))((ID2D1ComputeInfo *)Unsafe.AsPointer(ref this), bufferPrecision, channelDepth)); }
public HRESULT SetOutputBuffer(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) { return(((delegate * unmanaged <ID2D1BorderTransform *, D2D1_BUFFER_PRECISION, D2D1_CHANNEL_DEPTH, int>)(lpVtbl[4]))((ID2D1BorderTransform *)Unsafe.AsPointer(ref this), bufferPrecision, channelDepth)); }
public int SetOutputBuffer(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) { return(((delegate * stdcall <ID2D1ConcreteTransform *, D2D1_BUFFER_PRECISION, D2D1_CHANNEL_DEPTH, int>)(lpVtbl[4]))((ID2D1ConcreteTransform *)Unsafe.AsPointer(ref this), bufferPrecision, channelDepth)); }