public void AddBeziers([NativeTypeName("const D2D1_BEZIER_SEGMENT *")] D2D1_BEZIER_SEGMENT *beziers, [NativeTypeName("UINT32")] uint beziersCount) { ((delegate * unmanaged <ID2D1SimplifiedGeometrySink *, D2D1_BEZIER_SEGMENT *, uint, void>)(lpVtbl[7]))((ID2D1SimplifiedGeometrySink *)Unsafe.AsPointer(ref this), beziers, beziersCount); }
public void AddBezier([NativeTypeName("const D2D1_BEZIER_SEGMENT *")] D2D1_BEZIER_SEGMENT *bezier) { ((delegate * unmanaged <ID2D1GeometrySink *, D2D1_BEZIER_SEGMENT *, void>)(lpVtbl[11]))((ID2D1GeometrySink *)Unsafe.AsPointer(ref this), bezier); }