public static extern void AddPathArc(HANDLE ctx, D2DPoint endPoint, D2DSize size, FLOAT sweepAngle, D2D1_ARC_SIZE arcSize = D2D1_ARC_SIZE.D2D1_ARC_SIZE_SMALL, D2D1_SWEEP_DIRECTION sweepDirection = D2D1_SWEEP_DIRECTION.D2D1_SWEEP_DIRECTION_CLOCKWISE);
public void AddArc(D2DPoint endPoint, D2DSize size, FLOAT sweepAngle, D2D1_ARC_SIZE arcSize = D2D1_ARC_SIZE.D2D1_ARC_SIZE_SMALL, D2D1_SWEEP_DIRECTION sweepDirection = D2D1_SWEEP_DIRECTION.D2D1_SWEEP_DIRECTION_CLOCKWISE) { D2D.AddPathArc(this.Handle, endPoint, size, sweepAngle, arcSize, sweepDirection); }