// Creates a new Cylinder Target with the data of the Cylinder Target with the // given name. // Returns false if Cylinder Target does not exist. public void GetCylinderTarget(string name, out CylinderTargetData ct) { try { ct = cylinderTargets[name]; } catch { throw; } }
// Set attributes of the Cylinder Target with the given name. // If the Cylinder Target does not yet exist it is created automatically. public void SetCylinderTarget(CylinderTargetData item, string name) { cylinderTargets[name] = item; }