コード例 #1
0
ファイル: Connection.cs プロジェクト: tam10/oniom_gui
    public void Render()
    {
        CylinderGenerator.GenerateCylinder(resolution, mesh, atom0.color, atom1.color);
        float l = atoms.getDistance(a0, a1);

        transform.localPosition = (atom0.transform.localPosition + atom1.transform.localPosition) / 2f;
        transform.localScale    = new Vector3(radius, radius, l);
        transform.localRotation = Quaternion.LookRotation(atoms.getVector(a0, a1));
    }
コード例 #2
0
 public void Render()
 {
     CylinderGenerator.GenerateCylinder(resolution, mesh, atom0.color, atom1.color);
     _cylinderRendered = true;
     UpdateLocalTransform();
 }