コード例 #1
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 public CylDataSet(string filename) : base(filename)
 {
     CylData            = new CylData(filename);
     UncorrectedCylData = new CylData(FileName);
 }
コード例 #2
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 public RingDataSet(string filename) : base(filename)
 {
     RawLandPoints       = new CylData(filename);
     CorrectedLandPoints = new CylData(filename);
 }
コード例 #3
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 public RingDataSet()
 {
     RawLandPoints       = new CylData();
     CorrectedLandPoints = new CylData();
 }
コード例 #4
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ファイル: DataTests.cs プロジェクト: nickcooksey/UtilityLibs
        public void CylData_defCtor()
        {
            var cd = new CylData();

            Assert.IsNotNull(cd);
        }
コード例 #5
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 public CylDataSet()
 {
     CylData            = new CylData();
     UncorrectedCylData = new CylData();
 }
コード例 #6
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 public void AdjustFeedrates(CylData depthData, CylData startData, CylData targetData, double averagingWindow)
 {
     MeasureDepthsAtJetLocations(depthData, startData, targetData, averagingWindow);
     AdjustFeedrates();
 }
コード例 #7
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 public void AdjustFeedrates(CylData depthData)
 {
     MeasureDepthsAtJetLocations(depthData);
     AdjustFeedrates();
 }
コード例 #8
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        public void MeasureDepthsAtJetLocations(CylData profileData, CylData startData, CylData targetData, double averagingWindow)
        {
            foreach (XSectionPathEntity xpe in this)
            {

                double xStart = xpe.CrossLoc - averagingWindow / 2;
                double xEnd = xpe.CrossLoc + averagingWindow / 2;
                //calc profile value
                double xSum = 0;
                int count = 0;
                for (int i = 1; i < profileData.Count; i++)
                {
                    if ((profileData[i].ThetaDeg > xStart && profileData[i].ThetaDeg <= xEnd) || (profileData[i].ThetaDeg <= xStart && profileData[i].ThetaDeg > xEnd))
                    {
                        count++;
                        xSum += profileData[i].R;
                    }
                }
                if (count > 0)
                {
                    xSum /= count;
                }
                xpe.CurrentRadius = xSum;
                //calc target depth
                count = 0;
                xSum = 0;
                for (int i = 1; i < targetData.Count; i++)
                {
                    if ((targetData[i].ThetaDeg > xStart && targetData[i].ThetaDeg <= xEnd) || (targetData[i].ThetaDeg <= xStart && targetData[i].ThetaDeg > xEnd))
                    {
                        count++;
                        xSum += targetData[i].R;
                    }
                }
                if (count > 0)
                {
                    xSum /= count;
                }
                //calc start depth
                count = 0;
                xSum = 0;
                for (int i = 1; i < startData.Count; i++)
                {
                    if ((startData[i].ThetaDeg > xStart && startData[i].ThetaDeg <= xEnd) || (startData[i].ThetaDeg <= xStart && startData[i].ThetaDeg > xEnd))
                    {
                        count++;
                        xSum += startData[i].R;
                    }
                }
                if (count > 0)
                {
                    xSum /= count;
                }
                xpe.StartRadius = xSum;
                 
            }
        }      
コード例 #9
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        static BarrelInspProfile BuildFromRings(List <InspDataSet> inspDataSets, int grooveCount)
        {
            try
            {
                var profile          = new BarrelInspProfile();
                var groovePointList  = new List <CylData>();
                var aveLandPointList = new List <CylData>();
                var aveGrooveProfile = new CylData(inspDataSets[0].FileName);
                var minLandProfile   = new CylData(inspDataSets[0].FileName);
                var aveLandProfile   = new CylData(inspDataSets[0].FileName);


                foreach (InspDataSet dataset in inspDataSets)
                {
                    if (dataset is RingDataSet ringData)
                    {
                        var inspData = ringData.CylData;

                        var groovePoints = new CylData(inspDataSets[0].FileName);
                        var landPoints   = new CylData(inspDataSets[0].FileName);
                        int pointCt      = ringData.CylData.Count;
                        int deltaIndex   = pointCt / grooveCount;

                        int[] grooveIndices = new int[grooveCount];
                        int[] landIndices   = new int[grooveCount];
                        //get land and groove indices
                        int grooveIndex = 0;


                        int landIndex = 0;
                        for (int j = 0; j < grooveCount; j++)
                        {
                            grooveIndex      = (int)(j * deltaIndex);
                            landIndex        = (int)(j * deltaIndex + deltaIndex / 2);
                            grooveIndices[j] = grooveIndex;
                            landIndices[j]   = landIndex;
                        }

                        double rGrooveAve = 0;
                        double rLandAve   = 0;
                        var    pt0        = inspData[0];
                        //average groove values
                        for (int k = 0; k < grooveIndices.Length; k++)
                        {
                            var groovePt = inspData[grooveIndices[k]];
                            rGrooveAve += groovePt.R;
                            var landPt = inspData[landIndices[k]];
                            rLandAve += landPt.R;
                        }
                        rLandAve   /= grooveIndices.Length;
                        rGrooveAve /= grooveIndices.Length;
                        aveGrooveProfile.Add(new PointCyl(rGrooveAve, pt0.ThetaRad, pt0.Z));
                        aveLandProfile.Add(new PointCyl(rLandAve, pt0.ThetaRad, pt0.Z));
                        //use min or average land values

                        double minR = double.MaxValue;
                        foreach (PointCyl pt in inspData)
                        {
                            if (pt.R < minR)
                            {
                                minR = pt.R;
                            }
                        }
                        var ptMin = new PointCyl(minR, pt0.ThetaRad, pt0.Z);
                        minLandProfile.Add(ptMin);
                    }
                    profile.AveGrooveProfile = aveGrooveProfile;
                    profile.AveLandProfile   = aveLandProfile;
                    profile.MinLandProfile   = minLandProfile;
                    // profile.Barrel = inspDataSets[0].Barrel;
                }

                return(profile);
            }
            catch (Exception)
            {
                throw;
            }
        }
コード例 #10
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        /// <summary>
        /// get land points from data and assume minimum radius found is land
        /// </summary>
        /// <param name="rawSingleRing"></param>
        /// <returns></returns>
        static CylData GetLandPoints(CylData ring, int pointsPerRevolution, int grooveCount)
        {
            try
            {
                var    outputList = new CylData(ring.FileName);
                double thMax      = Math.Max(ring[0].ThetaRad, ring[ring.Count - 1].ThetaRad);
                double thMin      = Math.Min(ring[0].ThetaRad, ring[ring.Count - 1].ThetaRad);

                var minPt = GetMinRadiusPt(ring);


                int searchHalfWindow = (int)((pointsPerRevolution / grooveCount) / 2.0);


                double dth           = Math.PI * 2.0 / grooveCount;
                var    landLocations = new List <double>();

                landLocations.Add(minPt.ThetaRad);
                for (int i = 1; i < grooveCount; i++)
                {
                    double land = (minPt.ThetaRad + (i * dth));// % Math.PI*2.0;


                    if (land <= thMax && land >= thMin)
                    {
                        landLocations.Add(land);
                        if (Math.Abs(land % (Math.PI * 2.0)) < .02)
                        {
                            landLocations.Add(0.0);
                        }
                    }
                    land = (minPt.ThetaRad - (i * dth));
                    if (land <= thMax && land >= thMin)
                    {
                        landLocations.Add(land);
                    }
                }
                landLocations.Sort();
                bool useLocalMinPt = false;
                for (int i = 0; i < landLocations.Count; i++)
                {
                    if (useLocalMinPt)
                    {
                        for (int j = 0; j < ring.Count - 1; j++)
                        {
                            var p1 = ring[j].ThetaRad;
                            var p2 = ring[j + 1].ThetaRad;
                            if (landLocations[i] < p2 && landLocations[i] >= p1)
                            {
                                int searchStart = Math.Max(0, j - searchHalfWindow);
                                int searchEnd   = Math.Min(ring.Count, j + searchHalfWindow);

                                double   minR       = double.MaxValue;
                                PointCyl localMinPt = new PointCyl();
                                //find local min
                                var fit = new FitData(false, 2);
                                //var segment = new SegmentFitData();

                                for (int k = searchStart; k < searchEnd; k++)
                                {
                                    if (ring[k].R < minR)
                                    {
                                        minR       = ring[k].R;
                                        localMinPt = ring[k].Clone();
                                    }
                                }
                                outputList.Add(localMinPt);
                            }
                        }
                    }
                    else
                    {
                        for (int j = 0; j < ring.Count - 1; j++)
                        {
                            if (landLocations[i] < ring[j + 1].ThetaRad && landLocations[i] >= ring[j].ThetaRad)
                            {
                                double r  = (ring[j].R + ring[j + 1].R) / 2.0;
                                double th = (ring[j].ThetaRad + ring[j + 1].ThetaRad) / 2.0;
                                double z  = (ring[j].Z + ring[j + 1].Z) / 2.0;
                                outputList.Add(new PointCyl(r, th, z));
                            }
                        }
                    }
                }
                outputList.SortByIndex();
                return(outputList);
            }
            catch (Exception)
            {
                throw;
            }
        }