コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the class. Initializes the: communication interface; main window interface; cyclic queues; max/min values and
        /// read/write locks.
        /// </summary>
        /// <param name="communicationInterface">Reference to the communication interface used to communicate with the target hardware.</param>
        /// <param name="cyclicQueueRecordSize">The required size of the cyclic buffer used to record watch data.</param>
        /// <param name="cyclicQueueLogSize">The required size of the cyclic buffer used to log watch data.</param>
        /// <param name="formWatchView">Reference to the form that called this form.</param>
        public ThreadPollWatch(ICommunicationWatch communicationInterface, int cyclicQueueRecordSize, int cyclicQueueLogSize, FormViewWatch formWatchView)
        {
            m_CommunicationInterface = communicationInterface;
            Debug.Assert(m_CommunicationInterface != null);

            m_FormViewWatch = formWatchView;
            Debug.Assert(m_FormViewWatch != null, "ThreadPollWatch.Ctor() - [m_FormViewWatch != null]");

            m_CyclicQueueRecord = new CyclicQueue <WatchFrame_t>(cyclicQueueRecordSize);
            m_CyclicQueueLog    = new CyclicQueue <WatchFrame_t>(cyclicQueueLogSize);

            m_MutexPause                = new Mutex();
            m_MutexPauseFeedback        = new Mutex();
            m_MutexCommunicationFault   = new Mutex();
            m_MutexRecord               = new Mutex();
            m_MutexAutoScaleWatchValues = new Mutex();

            #region - [AutoScale] -
            m_AutoScaleWatchValues = new AutoScale_t[Parameter.WatchSize];
            #endregion - [AutoScale] -

            m_PacketCount          = 0;
            m_PollScheduler        = new PollScheduler();
            m_ReadTimeoutCountdown = ReadTimeoutCountdown;
        }
コード例 #2
0
        public GameStateMachine(IEnumerable <Role> roles)
        {
            LinkedList <GameState> existStates = new LinkedList <GameState>();

            existStates.AddLast(GameState.HelloGame);
            existStates.AddLast(GameState.DayDiscussion);
            existStates.AddLast(GameState.EveningVoting);
            existStates.AddLast(GameState.MafiaStep);

            if (roles.Select(t => t is ManiacRole).Any())
            {
                existStates.AddLast(GameState.ManiacStep);
            }
            if (roles.Select(t => t is DoctorRole).Any())
            {
                existStates.AddLast(GameState.DoctorStep);
            }
            if (roles.Select(t => t is ComissarRole).Any())
            {
                existStates.AddLast(GameState.ComissarStep);
            }

            stateQueue = new CyclicQueue <GameState>(existStates);
        }
コード例 #3
0
ファイル: ThreadPollWatch.cs プロジェクト: SiGenixDave/PtuPc
        /// <summary>
        /// Initializes a new instance of the class. Initializes the: communication interface; main window interface; cyclic queues; max/min values and
        /// read/write locks.
        /// </summary>
        /// <param name="communicationInterface">Reference to the communication interface used to communicate with the target hardware.</param>
        /// <param name="cyclicQueueRecordSize">The required size of the cyclic buffer used to record watch data.</param>
        /// <param name="cyclicQueueLogSize">The required size of the cyclic buffer used to log watch data.</param>
        /// <param name="formWatchView">Reference to the form that called this form.</param>
        public ThreadPollWatch(ICommunicationWatch communicationInterface, int cyclicQueueRecordSize, int cyclicQueueLogSize, FormViewWatch formWatchView)
        {
            m_CommunicationInterface = communicationInterface;
            Debug.Assert(m_CommunicationInterface != null);

            m_FormViewWatch = formWatchView;
            Debug.Assert(m_FormViewWatch != null, "ThreadPollWatch.Ctor() - [m_FormViewWatch != null]");

            m_CyclicQueueRecord = new CyclicQueue<WatchFrame_t>(cyclicQueueRecordSize);
            m_CyclicQueueLog = new CyclicQueue<WatchFrame_t>(cyclicQueueLogSize);

            m_MutexPause = new Mutex();
            m_MutexPauseFeedback = new Mutex();
            m_MutexCommunicationFault = new Mutex();
            m_MutexRecord = new Mutex();
            m_MutexAutoScaleWatchValues = new Mutex();

            #region - [AutoScale] -
            m_AutoScaleWatchValues = new AutoScale_t[Parameter.WatchSize];
            #endregion - [AutoScale] -

            m_PacketCount = 0;
            m_PollScheduler = new PollScheduler();
            m_ReadTimeoutCountdown = ReadTimeoutCountdown;
        }
コード例 #4
0
ファイル: AIPlayer.cs プロジェクト: Krumelur/Pyramid
 public AIPlayer()
 {
     this.treasureChances = new List<TreasureChanceInfo> ();
     this.lastVisitedLocations = new CyclicQueue<GridLocation> (NumberRememberdLastLocations);
 }