// Use this for initialization void Start() { round = 0; cycle = gameObject.transform.Find("CycleSystem").GetComponent <CycleSystem>(); planning = GameObject.FindGameObjectWithTag("Planning"); analyse = GameObject.FindGameObjectWithTag("Analyse"); dev = GameObject.FindGameObjectWithTag("Development"); deploy = GameObject.FindGameObjectWithTag("Deploy"); test = GameObject.FindGameObjectWithTag("Test"); planning.GetComponent <WIPLimit>().enabled = false; analyse.GetComponent <WIPLimit>().enabled = false; dev.GetComponent <WIPLimit>().enabled = false; deploy.GetComponent <WIPLimit>().enabled = false; test.GetComponent <WIPLimit>().enabled = false; expedite1 = GameObject.Find("Expedite1"); expedite3 = GameObject.Find("Expedite3"); expedite4 = GameObject.Find("Expedite4"); expedite5 = GameObject.Find("Expedite5"); expedite1.SetActive(false); expedite3.SetActive(false); expedite4.SetActive(false); expedite5.SetActive(false); }
// Use this for initialization void Start() { dice = new List <Transform>(); cycle = GameObject.Find("CycleSystem").GetComponent <CycleSystem>(); totalDiceRoll = 0; }
// Use this for initialization void Start() { cycle = GameObject.Find("CycleSystem").GetComponent <CycleSystem>(); }