internal static void InvokeCommand(string inputData) { if (string.IsNullOrEmpty(inputData) && Logging.DisabledState) { return; } Console.WriteLine(); try { string[] strArray = inputData.Split(new char[] { ' ' }); switch (strArray[0]) { case "shutdown": case "apagar": Logging.LogMessage("Server shutting down at " + DateTime.Now); Logging.DisablePrimaryWriting(true); Logging.WriteLine("Attempting to shut down...", ConsoleColor.Yellow); CyberEnvironment.PerformShutDown(false); Console.WriteLine(); break; case "flush": case "refrescar": if (strArray.Length >= 2) { break; } Console.WriteLine("Please specify parameter. Type 'help' to know more about Console Commands"); Console.WriteLine(); break; case "alert": { string str = inputData.Substring(6); ServerMessage message = new ServerMessage(Outgoing.BroadcastNotifMessageComposer); message.AppendString(str); message.AppendString(""); getGame().GetClientManager().QueueBroadcaseMessage(message); Console.WriteLine("[" + str + "] was sent!"); break; } case "help": Console.WriteLine("shutdown / apagar - for shutting down MercuryEmulator"); Console.WriteLine("flush / refrescar"); Console.WriteLine(" settings"); Console.WriteLine(" catalog - re-load Catalogue"); Console.WriteLine("alert (msg) - send alert to Every1!"); Console.WriteLine(); break; default: unknownCommand(inputData); break; } switch (strArray[1]) { case "database": CyberEnvironment.GetDatabaseManager().Destroy(); Console.WriteLine("Database destroyed"); Console.WriteLine(); break; case "console": case "consola": Console.Clear(); Console.WriteLine(); break; default: unknownCommand(inputData); Console.WriteLine(); break; } switch (strArray[2]) { case "catalog": case "shop": case "catalogo": using (IQueryAdapter adapter = CyberEnvironment.GetDatabaseManager().getQueryReactor()) { getGame().GetCatalog().Initialize(adapter); } getGame().GetClientManager().QueueBroadcaseMessage(new ServerMessage(Outgoing.PublishShopMessageComposer)); Console.WriteLine("Catalogue was re-loaded."); Console.WriteLine(); break; case "modeldata": using (IQueryAdapter adapter2 = CyberEnvironment.GetDatabaseManager().getQueryReactor()) { getGame().GetRoomManager().LoadModels(adapter2); } Console.WriteLine("Room models were re-loaded."); Console.WriteLine(); break; case "bans": using (IQueryAdapter adapter3 = CyberEnvironment.GetDatabaseManager().getQueryReactor()) { getGame().GetBanManager().LoadBans(adapter3); } Console.WriteLine("Bans were re-loaded"); Console.WriteLine(); break; default: Console.WriteLine(); break; } } catch (Exception) { } }