public override void VOnDestroy() { Cv_SceneNode renderNode = this.SceneNode; Cv_Event newEvent = new Cv_Event_DestroyRenderComponent(Owner.ID, renderNode, this); Cv_EventManager.Instance.TriggerEvent(newEvent); }
public void OnDestroyRenderComponent(Cv_Event eventData) { Cv_Event_DestroyRenderComponent destroyRender = (Cv_Event_DestroyRenderComponent)eventData; RemoveNode(destroyRender.SceneNode); }