コード例 #1
0
    protected void OnEnable()
    {
        collapse     = new List <bool>();
        typeSelected = CutsceneActionType.SwitchScene;
        CutsceneDetails obj = serializedObject.targetObject as CutsceneDetails;

        for (int i = 0; i < obj.actions.Count; ++i)
        {
            collapse.Add(false);
        }
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        CutsceneDetails obj = serializedObject.targetObject as CutsceneDetails;

        for (int i = 0; i < obj.actions.Count; ++i)
        {
            SerializedProperty property = serializedObject.FindProperty($"actions.Array.data[{i}]");
            if (property != null)
            {
                BaseCutsceneAction act = property.objectReferenceValue as BaseCutsceneAction;
                if (i >= collapse.Count)
                {
                    collapse.Add(false);
                }
                EditorGUILayout.BeginHorizontal();
                collapse[i] = EditorGUILayout.Foldout(collapse[i], act.GetEditorName());
                if (GUILayout.Button("X"))
                {
                    collapse.RemoveAt(i);
                    RemoveAction(obj, i);
                    EditorGUILayout.EndHorizontal();
                    continue;
                }
                if (GUILayout.Button("Up"))
                {
                    if (i > 0)
                    {
                        obj.actions.RemoveAt(i);
                        obj.actions.Insert(i - 1, act);
                    }
                }
                if (GUILayout.Button("Down"))
                {
                    if (i < obj.actions.Count - 1)
                    {
                        obj.actions.RemoveAt(i);
                        obj.actions.Insert(i + 1, act);
                    }
                }
                EditorGUILayout.EndHorizontal();
                if (collapse[i])
                {
                    EditorGUI.indentLevel++;
                    EditorGUILayout.PropertyField(property);
                    EditorGUI.indentLevel--;
                }
            }
        }

        EditorGUILayout.LabelField("Add Action");

        EditorGUI.indentLevel++;

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Action Type");
        typeSelected = (CutsceneActionType)EditorGUILayout.EnumPopup(typeSelected);
        EditorGUILayout.EndHorizontal();

        switch (typeSelected)
        {
        case CutsceneActionType.SwitchScene:
            AddActionButton <SwitchSceneCutsceneAction>(obj, "Add Scene Switch", "SwitchScene");
            break;

        case CutsceneActionType.Dialogue:
            AddActionButton <DialogueCutsceneAction>(obj, "Add Dialogue Action", "StartDialogue");
            break;

        case CutsceneActionType.PassTime:
            AddActionButton <PassTimeCutsceneAction>(obj, "Add Pass Time Action", "Pass Time");
            break;

        case CutsceneActionType.SetPlayerAnimation:
            AddActionButton <SetPlayerAnimationAction>(obj, "Add Set Player Animation", "Set Player Animation");
            break;

        case CutsceneActionType.ModalPopup:
            AddActionButton <ModalPopupAction>(obj, "Add Modal Popup", "Modal Popup");
            break;
        }
        EditorGUI.indentLevel--;

        serializedObject.ApplyModifiedProperties();
        serializedObject.Update();
        EditorUtility.SetDirty(obj);
    }