// Use this for initialization void Start() { cam = GameObject.Find("Main Camera"); Sprite left = Resources.Load<Sprite>("Sprites/AndyAdvanceWars"); Sprite right = Resources.Load<Sprite>("Sprites/AndyAdvanceWars-2"); Sprite background = Resources.Load<Sprite>("Sprites/tmpbackground"); cut = cam.AddComponent<CutScene>(); box = cam.AddComponent<DialogueBox>(); cut.SetSprites( left, right, background, cam.transform.position,false); lines = new List<string>(); LoadLines("Assets/Resources/Dialogue/testdialogue.txt"); box.SetText(lines[linenum]); }