public static BaseCardData CreateFromJson(JToken cardToken) { string type = cardToken.Value <string>("cardType"); string id = cardToken.Value <string>("id"); string titleKey = cardToken.Value <string>("titleKey"); string iconName = cardToken.Value <string>("iconName"); if (type == CardType.CUSTOMER) { CustomerCardData cData = new CustomerCardData(); cData.cardType = type; cData.id = id; cData.titleKey = titleKey; cData.iconName = iconName; cData.baseReward = cardToken.Value <int>("baseReward"); cData.meatRequirement = cardToken.Value <int>("meatRequirement"); cData.veggieRequirement = cardToken.Value <int>("veggieRequirement"); cData.toppingRequirement = cardToken.Value <int>("toppingRequirement"); string modifier = cardToken.Value <string>("modifier"); cData.modifier = (modifier == null) ? "" : modifier; return(cData); } else { IngredientCardData iData = new IngredientCardData(); iData.cardType = type; iData.id = id; iData.titleKey = titleKey; iData.iconName = iconName; iData.foodValue = cardToken.Value <int>("foodValue"); return(iData); } }
public static CustomerCardState Create(CustomerCardData cardData) { CustomerCardState state = new CustomerCardState(); state.cardData = cardData; state.lastPlayerIndex = -1; return(state); }
private void _setupCustomerCards(CardDeck customerDeck) { ActiveCustomerSet customers = ActiveCustomerSet.Create(); // Intentionally not using commands here, as we don't want to be able to // undo the first set of customers for (int i = 0; i < ActiveCustomerSet.kMaxActiveCustomers; ++i) { CustomerCardData cardData = customerDeck.Pop() as CustomerCardData; CustomerCardState cardState = CustomerCardState.Create(cardData); customers.SetCustomerAtIndex(i, cardState); } activeCustomerSet = customers; }
public void Execute() { _savedCustomerState = _customerSet.GetCustomerByIndex(_slotIndex); _activePlayer.deadCustomerStack.Push(_savedCustomerState.cardData); CustomerCardData card = _customerDeck.Pop() as CustomerCardData; if (card != null) { CustomerCardState newState = CustomerCardState.Create(card); _customerSet.SetCustomerAtIndex(_slotIndex, newState); } else { _customerSet.SetCustomerAtIndex(_slotIndex, null); } }
/// <summary> /// Method returns string value of all values of CustomerCardData object /// </summary> /// <param name="oCustomerCardData">CustomerCardData object to create string from</param> /// <returns>string value containing all CustomerCardData object values</returns> public static string CustomerCardDataToString(this CustomerCardData oCustomerCardData) { if (oCustomerCardData == null) { return(""); } var items = new Dictionary <string, string>(); if (oCustomerCardData.Items != null && oCustomerCardData.ItemsElementName != null) { for (int i = 0; i < oCustomerCardData.Items.Length; i++) { items.Add(oCustomerCardData.ItemsElementName[i].ToString(), oCustomerCardData.Items[i]); } } return(items.NotNullDataToString() + Environment.NewLine); }