private void GoBack() { switch (this.m_dir) { case ENUM_ITEM_DIRECTION.E_LEFT: { CustomTweenRotation.Begin(this.gameObject, 0.5f, C_LEFT_ANG); } break; case ENUM_ITEM_DIRECTION.E_DOWN: { CustomTweenRotation.Begin(this.gameObject, 0.5f, C_DOWN_ANG); } break; case ENUM_ITEM_DIRECTION.E_RIGHT: { CustomTweenRotation.Begin(this.gameObject, 0.5f, C_RIGHT_ANG); } break; case ENUM_ITEM_DIRECTION.E_UP: { CustomTweenRotation.Begin(this.gameObject, 0.5f, C_UP_ANG); } break; } }
void Rotation(Quaternion to) { CustomTweenRotation.Begin(tweenTarget.gameObject, duration, to).easeType = EaseType.linear; }