コード例 #1
0
    private void MidpointDisplacementGUI(CustomTerrain terrain)
    {
        midpointDisplacement = EditorGUILayout.Foldout(midpointDisplacement, "MidpointDisplacement");
        if (midpointDisplacement)
        {
            GUILayout.Label("Midpoint Displacement", EditorStyles.boldLabel);
            EditorGUILayout.Slider(mpRoughtness, 0f, 5f, new GUIContent("roughtness"));
            EditorGUILayout.PropertyField(mpMinHeight, new GUIContent("MP Min Height"));
            EditorGUILayout.PropertyField(mpMaxHeight, new GUIContent("MP Max Height"));
            EditorGUILayout.PropertyField(mpDampererPower, new GUIContent("MP Damperer Power"));

            if (GUILayout.Button("Midpoint Displacement"))
            {
                terrain.MidpointDisplacement();
            }
        }
    }
コード例 #2
0
    void MidpointDisplacement()
    {
        showMDP = EditorGUILayout.Foldout(showMDP, "Midpoint Displacement");

        if (showMDP)
        {
            EditorGUILayout.Slider(mpdHeightMin, -2f, 0f, "Height Min");
            EditorGUILayout.Slider(mpdHeightMax, 0f, 2f, "Height Max");
            EditorGUILayout.Slider(mpdHeightDampenerPower, 0f, 5f, "Dampener Power");
            EditorGUILayout.Slider(mpdRoughness, 0f, 5f, "Roughness");
            EditorGUILayout.Slider(mpdRandomness, 0f, 1f, "Randomness");

            if (GUILayout.Button("Midpoint Displacement"))
            {
                terrain.MidpointDisplacement();
            }
        }
    }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        CustomTerrain terrain = (CustomTerrain)target;

        //Scrollbar Starting Code
        Rect r = EditorGUILayout.BeginVertical();

        scrollPos =
            EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height));
        EditorGUI.indentLevel++;


        EditorGUILayout.PropertyField(resetTerrain);
        showRandom = EditorGUILayout.Foldout(showRandom, "Random");
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeightRange);
            if (GUILayout.Button("Random Heights"))
            {
                terrain.RandomTerrain();
            }
        }

        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights");
        if (showLoadHeights)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(heightMapImage);
            EditorGUILayout.PropertyField(heightMapScale);
            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }
        }

        showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Single Perlin Noise");
        if (showPerlinNoise)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("Offset X"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Offset Y"));
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0.1f, 10, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));

            if (GUILayout.Button("Perlin"))
            {
                terrain.Perlin();
            }
        }

        showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise");
        if (showMultiplePerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Mulitple Perlin Noise", EditorStyles.boldLabel);
            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable,
                                                            serializedObject.FindProperty("perlinParameters"));
            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }

        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");
        if (showVoronoi)
        {
            EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peak Count"));
            EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("Falloff"));
            EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("Dropoff"));
            EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height"));
            EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height"));
            EditorGUILayout.PropertyField(voronoiType);
            if (GUILayout.Button("Voronoi"))
            {
                terrain.Voronoi();
            }
        }

        showMPD = EditorGUILayout.Foldout(showMPD, "Midpoint Displacement");
        if (showMPD)
        {
            EditorGUILayout.PropertyField(MPDheightMin);
            EditorGUILayout.PropertyField(MPDheightMax);
            EditorGUILayout.PropertyField(MPDheightDampenerPower);
            EditorGUILayout.PropertyField(MPDroughness);
            if (GUILayout.Button("MPD"))
            {
                terrain.MidpointDisplacement();
            }
        }

        showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps");
        if (showSplatMaps)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Splat Maps", EditorStyles.boldLabel);

            /*EditorGUILayout.Slider(splatOffset, 0, 0.1f, new GUIContent("Offset"));
             * EditorGUILayout.Slider(splatNoiseXScale, 0.001f, 1, new GUIContent("Noise X Scale"));
             * EditorGUILayout.Slider(splatNoiseYScale, 0.001f, 1, new GUIContent("Noise Y Scale"));
             * EditorGUILayout.Slider(splatNoiseScaler, 0, 1, new GUIContent("Noise Scaler"));*/
            splatMapTable = GUITableLayout.DrawTable(splatMapTable,
                                                     serializedObject.FindProperty("splatHeights"));
            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewSplatHeight();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveSplatHeight();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply SplatMaps"))
            {
                terrain.SplatMaps();
            }
        }

        showVeg = EditorGUILayout.Foldout(showVeg, "Vegetation");
        if (showVeg)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Vegetation", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(maxTrees, 0, 10000, new GUIContent("Maximum Trees"));
            EditorGUILayout.IntSlider(treeSpacing, 2, 20, new GUIContent("Trees Spacing"));
            vegMapTable = GUITableLayout.DrawTable(vegMapTable,
                                                   serializedObject.FindProperty("vegetation"));
            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewVegetaion();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveVegetaion();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Vegetation"))
            {
                terrain.PlantVegetaion();
            }
        }

        showDetail = EditorGUILayout.Foldout(showDetail, "Details");
        if (showDetail)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Detail", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details"));
            EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing"));
            detailMapTable = GUITableLayout.DrawTable(detailMapTable,
                                                      serializedObject.FindProperty("details"));

            terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue;

            GUILayout.Space(20);

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("+"))
            {
                terrain.AddNewDetails();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveDetails();
            }

            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Details"))
            {
                terrain.AddDetails();
            }
        }

        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth Terrain");
        if (showSmooth)
        {
            EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("smoothAmount"));
            if (GUILayout.Button("Smooth"))
            {
                terrain.SmoothTerrain();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        // Display Height Map
        showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map");
        if (showHeightMap)
        {
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            int hmtSize = (int)(EditorGUIUtility.currentViewWidth - 100);
            GUILayout.Label(hmTexture, GUILayout.Width(hmtSize), GUILayout.Height(hmtSize));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Refresh", GUILayout.Width(hmtSize)))
            {
                float[,] heightMap = terrain.terrainData.GetHeights(0, 0,
                                                                    terrain.terrainData.heightmapWidth,
                                                                    terrain.terrainData.heightmapHeight);


                for (int y = 0; y < terrain.terrainData.heightmapHeight; ++y)
                {
                    for (int x = 0; x < terrain.terrainData.heightmapWidth; ++x)
                    {
                        hmTexture.SetPixel(x, y, new Color(heightMap[x, y],
                                                           heightMap[x, y],
                                                           heightMap[x, y], 1));
                    }
                }
                hmTexture.Apply();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        //Scrollbar ending code
        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();

        serializedObject.ApplyModifiedProperties();
    }
コード例 #4
0
    Vector2 scrollPos; //keeps track of scroll bars position
    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        CustomTerrain terrain = (CustomTerrain)target;

        EditorGUILayout.PropertyField(resetTerrain);

        /* //scrollbar UI code start
         * Rect r = EditorGUILayout.BeginVertical();
         * scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height));
         * EditorGUI.indentLevel++; */

        //foldout terrain for random height
        showRandom = EditorGUILayout.Foldout(showRandom, "Random");
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set heights between random values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeightRange);
            //on button click
            if (GUILayout.Button("Random heights"))
            {
                terrain.RandomTerrain();
            }
        }

        //foldout terrain editor for input image
        showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Single Perlin Noise");
        if (showPerlinNoise)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin noisee", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0, 0.1f, new GUIContent("X scale"));
            EditorGUILayout.Slider(perlinYScale, 0, 0.1f, new GUIContent("Y scale"));
            EditorGUILayout.IntSlider(perlinXOffset, 0, 10000, new GUIContent("X noise"));
            EditorGUILayout.IntSlider(perlinYOffset, 0, 10000, new GUIContent("Y noise"));
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0, 10f, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1f, new GUIContent("Height scale"));
            EditorGUILayout.Slider(freqMultiplier, 0, 5f, new GUIContent("frequency Multiplier"));
            //on button click
            if (GUILayout.Button("Perlin"))
            {
                terrain.Perlin();
            }
        }

        showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise");
        if (showMultiplePerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel);
            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, perlinParameters);
            GUILayout.Space(20); //formatting space so buttons dont appear on slider
            //this makes the plus and minus button next to each other horizontally on the gui
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }

            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }
        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Height Map in");
        if (showLoadHeights)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set heights from input image", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(heightMapImage);
            EditorGUILayout.PropertyField(heightMapScale);
            //on button click
            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }
        }
        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");
        if (showVoronoi)
        {
            EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peak count"));
            EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("FallOff"));
            EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("Dropoff"));
            EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height"));
            EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height"));
            EditorGUILayout.PropertyField(voronoiType);
            if (GUILayout.Button("Generate peaks"))
            {
                terrain.Voronoi();
            }
        }

        showMidpointDisplacement = EditorGUILayout.Foldout(showMidpointDisplacement, "Midpoint Displacement");
        if (showMidpointDisplacement)
        {
            if (GUILayout.Button("MP displacement"))
            {
                terrain.MidpointDisplacement();
            }
        }
        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth");
        if (showSmooth)
        {
            EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("Smooth iterations"));
            if (GUILayout.Button("Smooth"))
            {
                terrain.Smooth();
            }
        }

        showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps");
        if (showSplatMaps)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Splat Maps", EditorStyles.boldLabel);
            splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatHeights"));
            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddSplatHeight();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveSplatHeight();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Apply Splatmaps"))
            {
                terrain.SplatMaps();
            }
        }
        showTrees = EditorGUILayout.Foldout(showTrees, "show Trees");
        if (showTrees)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("show Trees", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(maxTrees, 0, 10000, new GUIContent("Max Trees"));
            EditorGUILayout.IntSlider(treeSpacing, 2, 20, new GUIContent("Tree Spacing"));
            vegetation = GUITableLayout.DrawTable(vegetation, serializedObject.FindProperty("vegetation"));
            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddVegetation();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveVegetation();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Apply trees"))
            {
                terrain.PlantVegetation();
            }
        }

        showDetail = EditorGUILayout.Foldout(showDetail, "Detail");
        if (showDetail)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Detail", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details"));
            EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing"));
            //this line is broken even copy and pasted,,
            detailMapTable = GUITableLayout.DrawTable(detailMapTable,
                                                      serializedObject.FindProperty("details"));
            //sets the view distance of the details to the amount of objects so you can see all of them
            terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue;

            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddDetail();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveDetail();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Details"))
            {
                terrain.SpawnDetails();
            }
        }
        showErosion = EditorGUILayout.Foldout(showErosion, "Erosion");
        if (showErosion)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Erosion", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(erosionType);
            EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth AMount"));
            EditorGUILayout.Slider(erosionStrength, 0.01f, 1, new GUIContent("Erosion strength"));
            EditorGUILayout.IntSlider(springsPerDroplet, 0, 60, new GUIContent("Spring/droplet"));
            EditorGUILayout.Slider(solubility, 0, 1, new GUIContent("Solubility"));
            EditorGUILayout.IntSlider(droplets, 1, 10000, new GUIContent("Droplets"));
            EditorGUILayout.Slider(thermalStrength, 0, 1, new GUIContent("ThermalStrength"));


            if (GUILayout.Button("Erode"))
            {
                terrain.Erode();
            }
        }
        //reset button seperate
        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        /*//scrollbar code END
         * EditorGUILayout.EndScrollView();
         * EditorGUILayout.EndVertical();
         */
        serializedObject.ApplyModifiedProperties();
    }
コード例 #5
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        CustomTerrain terrain = (CustomTerrain)target;

        EditorGUILayout.PropertyField(resetTerrain);

        showRandom = EditorGUILayout.Foldout(showRandom, "Random");
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeightRange);
            if (GUILayout.Button("Random Heights"))
            {
                terrain.RandomTerrain();
            }
        }

        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights");
        if (showLoadHeights)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(heightMapImage);
            EditorGUILayout.PropertyField(heightMapScale);
            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }
        }

        showPerlin = EditorGUILayout.Foldout(showPerlin, "Single Perlin Noise");
        if (showPerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin Noise Heights", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0f, 0.1f, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinYScale, 0f, 0.1f, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset"));
            // Fractal Brownian Motion additions
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0.1f, 10, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));
            if (GUILayout.Button("Perlin Noise"))
            {
                terrain.Perlin();
            }
        }

        showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise");
        if (showMultiplePerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel);
            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable,
                                                            perlinParameters);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }

        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");
        if (showVoronoi)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.IntSlider(peakCount, 1, 10, new GUIContent("Peak Count"));
            EditorGUILayout.Slider(fallOff, 0f, 10f, new GUIContent("Falloff"));
            EditorGUILayout.Slider(dropOff, 0f, 10f, new GUIContent("Dropoff"));
            EditorGUILayout.Slider(minHeight, 0f, 1f, new GUIContent("Min Height"));
            EditorGUILayout.Slider(maxHeight, 0f, 1f, new GUIContent("Max Height"));
            EditorGUILayout.PropertyField(voronoiType);

            if (GUILayout.Button("Voronoi"))
            {
                terrain.Voronoi();
            }
        }

        showMPD = EditorGUILayout.Foldout(showMPD, "Midpoint Displacement");
        if (showMPD)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.PropertyField(mdpMinHeight, new GUIContent("Min Height"));
            EditorGUILayout.PropertyField(mdpMaxHeight, new GUIContent("Max Height"));
            EditorGUILayout.PropertyField(roughness, new GUIContent("Roughness"));
            EditorGUILayout.PropertyField(heightDampenerPower, new GUIContent("Height Damp. Pow"));

            if (GUILayout.Button("MPD"))
            {
                terrain.MidpointDisplacement();
            }
        }

        showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps");
        if (showSplatMaps)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Splat Maps", EditorStyles.boldLabel);
            splatMapTable = GUITableLayout.DrawTable(splatMapTable,
                                                     serializedObject.FindProperty("splatHeights"));
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewSplatHeight();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveSplatHeight();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply SplatMaps"))
            {
                terrain.SplatMaps();
            }
        }

        showVegetation = EditorGUILayout.Foldout(showVegetation, "Vegetation");
        if (showVegetation)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.IntSlider(maxTrees, 100, 10000, new GUIContent("Max Trees"));
            EditorGUILayout.IntSlider(treeSpacing, 1, 100, new GUIContent("Tree Spacing"));
            GUILayout.Label("Vegetation", EditorStyles.boldLabel);
            vegetationTable = GUITableLayout.DrawTable(vegetationTable,
                                                       serializedObject.FindProperty("vegetation"));
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewVegetation();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveVegetation();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Vegetation"))
            {
                terrain.PlantVegetation();
            }
        }

        showDetail = EditorGUILayout.Foldout(showDetail, "Detail");
        if (showDetail)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.IntSlider(maxDetails, 100, 10000, new GUIContent("Max Distance"));
            EditorGUILayout.IntSlider(detailSpacing, 1, 100, new GUIContent("Detail Spacing"));
            GUILayout.Label("Details", EditorStyles.boldLabel);
            detailsTable = GUITableLayout.DrawTable(detailsTable,
                                                    serializedObject.FindProperty("details"));

            terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue;

            GUILayout.Space(20);

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewDetail();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveDetails();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Details"))
            {
                terrain.PlaceDetails();
            }
        }

        showWater = EditorGUILayout.Foldout(showWater, "Water");
        if (showWater)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Water", EditorStyles.boldLabel);
            EditorGUILayout.Slider(waterHeight, 0f, 1.0f, new GUIContent("Water Height"));
            EditorGUILayout.PropertyField(waterGO, new GUIContent("Water GO"));

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Water"))
            {
                terrain.AddWater();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.PropertyField(shoreLineMaterial, new GUIContent("Shore Line Material"));

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Shoreline"))
            {
                terrain.DrawShoreline();
            }
            EditorGUILayout.EndHorizontal();
        }

        showErosion = EditorGUILayout.Foldout(showErosion, "Erosion");
        if (showErosion)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.PropertyField(erosionType);
            EditorGUILayout.Slider(erosionStrength, 0f, 1.0f, new GUIContent("Erosion Strength"));
            EditorGUILayout.Slider(erosionAmount, 0f, 0.5f, new GUIContent("Erosion Amount"));
            EditorGUILayout.IntSlider(droplets, 1, 500, new GUIContent("Droplets"));
            EditorGUILayout.Slider(solubility, 0.001f, 1.0f, new GUIContent("Solubility"));
            EditorGUILayout.IntSlider(springsPerRiver, 0, 20, new GUIContent("Springs Per River"));
            EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount"));

            if (GUILayout.Button("Erode"))
            {
                terrain.Erode();
            }
        }

        showClouds = EditorGUILayout.Foldout(showClouds, "Clouds");
        if (showClouds)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.PropertyField(numClouds, new GUIContent("Number of Clouds"));
            EditorGUILayout.PropertyField(particlesPerCloud, new GUIContent("Particles Per Cloud"));
            EditorGUILayout.PropertyField(cloudStartSize, new GUIContent("Cloud Start Size"));
            EditorGUILayout.PropertyField(cloudScaleMin, new GUIContent("Scale Min"));
            EditorGUILayout.PropertyField(cloudScaleMax, new GUIContent("Scale Max"));
            EditorGUILayout.PropertyField(cloudMaterial, new GUIContent("Cloud Material"));
            EditorGUILayout.PropertyField(cloudShadowMaterial, new GUIContent("Cloud Shadow Material"));
            EditorGUILayout.PropertyField(cloudColour, new GUIContent("Colour"));
            EditorGUILayout.PropertyField(cloudLining, new GUIContent("Lining"));
            EditorGUILayout.PropertyField(cloudMinSpeed, new GUIContent("Min Speed"));
            EditorGUILayout.PropertyField(cloudMaxSpeed, new GUIContent("Max Speed"));
            EditorGUILayout.PropertyField(cloudRange, new GUIContent("Distance Travelled"));

            if (GUILayout.Button("Generate Clouds"))
            {
                terrain.GenerateClouds();
            }
        }

        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth Terrain");
        if (showSmooth)
        {
            EditorGUILayout.IntSlider(peakCount, 1, 10, new GUIContent("Smooth Aamount"));
            if (GUILayout.Button("Smooth"))
            {
                terrain.Smooth();
            }
        }

        showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map");
        if (showHeightMap)
        {
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            int hmtSize = (int)(EditorGUIUtility.currentViewWidth - 100);
            GUILayout.Label(hmTexture, GUILayout.Width(hmtSize), GUILayout.Height(hmtSize));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Refresh", GUILayout.Width(hmtSize)))
            {
                float[,] heightMap = terrain.terrainData.GetHeights(0, 0,
                                                                    terrain.terrainData.heightmapWidth,
                                                                    terrain.terrainData.heightmapHeight);
                for (int y = 0; y < terrain.terrainData.heightmapHeight; y++)
                {
                    for (int x = 0; x < terrain.terrainData.heightmapWidth; x++)
                    {
                        hmTexture.SetPixel(x, y, new Color(heightMap[x, y],
                                                           heightMap[x, y],
                                                           heightMap[x, y], 1));
                    }
                }
                hmTexture.Apply();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        serializedObject.ApplyModifiedProperties();
    }
コード例 #6
0
    public override void OnInspectorGUI()
    {
        // Updates all serialized values at the beginning of the function.
        serializedObject.Update();

        // Get the CustomTerrain script.
        CustomTerrain terrain = (CustomTerrain)target;

        // Reset the terrain or not before generating a new terrain.
        EditorGUILayout.PropertyField(resetTerrain);

        // Create horizontal divider (slider) bar.
        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

        // Create a foldout option in the inspector.
        showRandom = EditorGUILayout.Foldout(showRandom, "Random");

        // Foldout is open.
        if (showRandom)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            // Create a label in the inspector.
            GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel);

            // Display the property field.
            EditorGUILayout.PropertyField(randomHeightRange);

            // Generate random terrain height map.
            if (GUILayout.Button("Random Heights"))
            {
                // Create a random terrain.
                terrain.RandomTerrain();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights");

        if (showLoadHeights)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel);

            EditorGUILayout.PropertyField(heightMapImage);

            EditorGUILayout.PropertyField(heightMapScale);

            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Single Perlin Noise");

        if (showPerlinNoise)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            GUILayout.Label("Perlin Noise", EditorStyles.boldLabel);

            EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale"));

            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("Offset X"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Offset Y"));

            EditorGUILayout.IntSlider(perlinOctaves, 0, 10, new GUIContent("Octaves"));

            EditorGUILayout.Slider(perlinPersistance, 0, 10, new GUIContent("Persistance"));

            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));

            if (GUILayout.Button("Simple Perlin"))
            {
                terrain.SimplePerlin();
            }

            if (GUILayout.Button("Fractal Brownian Motion Perlin"))
            {
                terrain.FractaBrownianMotionPerlin();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        showMultiplePerlinNoise = EditorGUILayout.Foldout(showMultiplePerlinNoise, "Multiple Perlin Noise");

        if (showMultiplePerlinNoise)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel);

            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, serializedObject.FindProperty("perlinParameters"));

            GUILayout.Space(20);

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }

            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }

            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlin();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        // Create a foldout option in the inspector.
        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");

        // Foldout is open.
        if (showVoronoi)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peak Count"));

            EditorGUILayout.Slider(voronoiFallOff, 0.0f, 10.0f, new GUIContent("Fall Off"));
            EditorGUILayout.Slider(voronoiDropOff, 0.0f, 10.0f, new GUIContent("Drop Off"));

            EditorGUILayout.Slider(voronoiMinimumHeight, 0.0f, 1.0f, new GUIContent("Minimum Height"));
            EditorGUILayout.Slider(voronoiMaximumHeight, 0.0f, 1.0f, new GUIContent("Maximum Height"));

            EditorGUILayout.PropertyField(voronoiType);

            // Generate random terrain height map.
            if (GUILayout.Button("Voronoi"))
            {
                // Create a random terrain.
                terrain.Voronoi();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        showMidpointDisplacement = EditorGUILayout.Foldout(showMidpointDisplacement, "Midpoint Displacement");

        if (showMidpointDisplacement)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.PropertyField(midpointHeightMinimum);
            EditorGUILayout.PropertyField(midpointHeightMaximum);
            EditorGUILayout.PropertyField(midpointHeightDampenerPower);
            EditorGUILayout.PropertyField(midpointRoughness);

            if (GUILayout.Button("Midpoint Displacement"))
            {
                terrain.MidpointDisplacement();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth");

        if (showSmooth)
        {
            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            if (GUILayout.Button("Smooth"))
            {
                terrain.Smooth();
            }

            // Create horizontal divider (slider) bar.
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        }

        // Reset terrain height map to zero.
        if (GUILayout.Button("Reset Heights"))
        {
            // Reset the terrain.
            terrain.ResetTerrain();
        }

        // Apply new changes at the end of the function.
        serializedObject.ApplyModifiedProperties();

        return;
    }