public static void LoadBSP() { // Initialize readers BinaryReader = new BinaryReader(File.OpenRead(WorldController.GamePath + WorldController.ModName + "/maps/" + WorldController.MapName + ".bsp")); CRead = new CustomReader(BinaryReader); // ----- BEGIN READ BSP ----- // BSP_Header = CRead.ReadType <dheader_t>(); Debug.Log("BSP version: " + BSP_Header.version); string input = Encoding.ASCII.GetString(CRead.GetBytes(BSP_Header.lumps[0].fileofs, BSP_Header.lumps[0].filelen)); foreach (Match match in Regex.Matches(input, @"{[^}]*}", RegexOptions.IgnoreCase)) { BSP_Entities.Add(match.Value); } switch (BSP_Header.version) { // FITCH: If BSP version more than 20, you need load HDR lumps case 21: BSP_Faces.AddRange(CRead.ReadType <dface_t>(BSP_Header.lumps[58].fileofs, BSP_Header.lumps[58].filelen / 56)); break; default: BSP_Faces.AddRange(CRead.ReadType <dface_t>(BSP_Header.lumps[7].fileofs, BSP_Header.lumps[7].filelen / 56)); break; } BSP_Models.AddRange(CRead.ReadType <dmodel_t>(BSP_Header.lumps[14].fileofs, BSP_Header.lumps[14].filelen / 48)); BSP_Texdata.AddRange(CRead.ReadType <dtexdata_t>(BSP_Header.lumps[2].fileofs, BSP_Header.lumps[2].filelen / 32)); BSP_Texinfo.AddRange(CRead.ReadType <texinfo_t>(BSP_Header.lumps[6].fileofs, BSP_Header.lumps[6].filelen / 72)); BSP_DispInfo.AddRange(CRead.ReadType <ddispinfo_t>(BSP_Header.lumps[26].fileofs, BSP_Header.lumps[26].filelen / 176)); BSP_DispVerts.AddRange(CRead.ReadType <dDispVert>(BSP_Header.lumps[33].fileofs, BSP_Header.lumps[33].filelen / 20)); int[] BSP_TexStrTable = CRead.ReadType <int>(BSP_Header.lumps[44].fileofs, BSP_Header.lumps[44].filelen / 4); BSP_TexStrData.AddRange(CRead.ReadNullTerminatedString(BSP_Header.lumps[43].fileofs, BSP_TexStrTable)); BSP_Vertices.AddRange(CRead.ReadType <Vector3>(BSP_Header.lumps[3].fileofs, BSP_Header.lumps[3].filelen / 12)); BSP_Edges.AddRange(CRead.ReadType <dedge_t>(BSP_Header.lumps[12].fileofs, BSP_Header.lumps[12].filelen / 4)); BSP_Surfedges.AddRange(CRead.ReadType <int>(BSP_Header.lumps[13].fileofs, BSP_Header.lumps[13].filelen / 4)); BSP_PakFile = CRead.GetBytes(BSP_Header.lumps[40].fileofs, BSP_Header.lumps[40].filelen); // ----- END READ BSP ----- // for (int i = 0; i < BSP_Entities.Count; i++) { LoadEntity(i); } BinaryReader.BaseStream.Dispose(); }
private static void ParseMdlFile() { // ----- LOAD BODYPARTS ----- // MDL_BodyParts.AddRange(CRead.ReadType <mstudiobodyparts_t>(MDL_Header.bodypart_offset, MDL_Header.bodypart_count)); int ModelArrayOffset = 0; for (int i = 0; i < MDL_Header.bodypart_count; i++) { int ModelInputFilePosition = MDL_Header.bodypart_offset + (Marshal.SizeOf(typeof(mstudiobodyparts_t)) * i) + MDL_BodyParts[i].modelindex; MDL_Models.AddRange(CRead.ReadType <mstudiomodel_t>(ModelInputFilePosition, MDL_BodyParts[i].nummodels)); for (int l = 0; l < MDL_BodyParts[i].nummodels; l++) { int MeshInputFilePosition = ModelInputFilePosition + (Marshal.SizeOf(typeof(mstudiomodel_t)) * l) + MDL_Models[ModelArrayOffset + l].meshindex; MDL_Meshes.AddRange(CRead.ReadType <mstudiomesh_t>(MeshInputFilePosition, MDL_Models[l].nummeshes)); } ModelArrayOffset += (MDL_BodyParts[i].nummodels - 1); } // ----- LOAD TEXTURES INFO ----- // List <mstudiotexture_t> MDL_TexturesInfo = new List <mstudiotexture_t>(); MDL_TexturesInfo.AddRange(CRead.ReadType <mstudiotexture_t>(MDL_Header.texture_offset, MDL_Header.texture_count)); for (int i = 0; i < MDL_Header.texture_count; i++) { int StringInputFilePosition = MDL_Header.texture_offset + (Marshal.SizeOf(typeof(mstudiotexture_t)) * i) + MDL_TexturesInfo[i].sznameindex; MDL_Textures.Add(CRead.ReadNullTerminatedString(StringInputFilePosition)); } int[] TDirOffsets = CRead.ReadType <int>(MDL_Header.texturedir_offset, MDL_Header.texturedir_count); for (int i = 0; i < MDL_Header.texturedir_count; i++) { MDL_TDirectories.Add(CRead.ReadNullTerminatedString(TDirOffsets[i])); } // ----- LOAD BONES ----- // List <mstudiobone_t> MDL_BonesInfo = new List <mstudiobone_t>(); MDL_BonesInfo.AddRange(CRead.ReadType <mstudiobone_t>(MDL_Header.bone_offset, MDL_Header.bone_count)); for (int i = 0; i < MDL_Header.bone_count; i++) { int StringInputFilePosition = MDL_Header.bone_offset + (Marshal.SizeOf(typeof(mstudiobone_t)) * i) + MDL_BonesInfo[i].sznameindex; GameObject BoneObject = new GameObject(CRead.ReadNullTerminatedString(StringInputFilePosition)); BoneObject.transform.parent = ModelObject.transform; MDL_Bones.Add(BoneObject.transform); if (MDL_BonesInfo[i].parent >= 0) { MDL_Bones[i].transform.parent = MDL_Bones[MDL_BonesInfo[i].parent].transform; } } }
public void Load() { Clear(); if (!File.Exists(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp")) throw new FileNotFoundException(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp"); Configuration.Initialize(LevelName); Configuration.AndroidCompression = AndroidCompression; CRead = new CustomReader(File.OpenRead(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp")); BSP_Header = CRead.ReadType<BspSpecification.dheader_t>(); if (BSP_Header.ident != (('P' << 24) + ('S' << 16) + ('B' << 8) + 'V')) throw new FileLoadException("Wrong magic number"); if (BSP_Header.version < 19 || BSP_Header.version > 21) throw new FileLoadException(string.Format("BSP version ({0}) isn't supported", BSP_Header.version)); if (BSP_Header.lumps[0].fileofs == 0) { Debug.Log("Found Left 4 Dead 2 header"); for (int i = 0; i < BSP_Header.lumps.Length; i++) { BSP_Header.lumps[i].fileofs = BSP_Header.lumps[i].filelen; BSP_Header.lumps[i].filelen = BSP_Header.lumps[i].version; } } string input = Encoding.ASCII.GetString(CRead.GetBytes(BSP_Header.lumps[0].filelen, BSP_Header.lumps[0].fileofs)); foreach (Match match in Regex.Matches(input, @"{[^}]*}", RegexOptions.IgnoreCase)) BSP_Entities.Add(match.Value); if (!HighDynamicRange) BSP_Faces.AddRange(CRead.ReadType<BspSpecification.dface_t>(BSP_Header.lumps[7].filelen / 56, BSP_Header.lumps[7].fileofs)); else BSP_Faces.AddRange(CRead.ReadType<BspSpecification.dface_t>(BSP_Header.lumps[58].filelen / 56, BSP_Header.lumps[58].fileofs)); BSP_Models.AddRange(CRead.ReadType<BspSpecification.dmodel_t>(BSP_Header.lumps[14].filelen / 48, BSP_Header.lumps[14].fileofs)); BSP_DispInfo.AddRange(CRead.ReadType<BspSpecification.ddispinfo_t>(BSP_Header.lumps[26].filelen / 176, BSP_Header.lumps[26].fileofs)); BSP_DispVerts.AddRange(CRead.ReadType<BspSpecification.dDispVert>(BSP_Header.lumps[33].filelen / 20, BSP_Header.lumps[33].fileofs)); BSP_TexData.AddRange(CRead.ReadType<BspSpecification.dtexdata_t>(BSP_Header.lumps[2].filelen / 32, BSP_Header.lumps[2].fileofs)); BSP_TexInfo.AddRange(CRead.ReadType<BspSpecification.texinfo_t>(BSP_Header.lumps[6].filelen / 72, BSP_Header.lumps[6].fileofs)); int[] BSP_TexStrTable = CRead.ReadType<int>(BSP_Header.lumps[44].filelen / 4, BSP_Header.lumps[44].fileofs); BSP_TexStrData.AddRange(CRead.ReadNullTerminatedString(BSP_TexStrTable, BSP_Header.lumps[43].fileofs)); BSP_Edges.AddRange(CRead.ReadType<BspSpecification.dedge_t>(BSP_Header.lumps[12].filelen / 4, BSP_Header.lumps[12].fileofs)); BSP_Vertices.AddRange(CRead.ReadType<Vector3>(BSP_Header.lumps[3].filelen / 12, BSP_Header.lumps[3].fileofs)); BSP_Surfedges.AddRange(CRead.ReadType<int>(BSP_Header.lumps[13].filelen / 4, BSP_Header.lumps[13].fileofs)); UnpackPakFile(CRead.GetBytes(BSP_Header.lumps[40].filelen, BSP_Header.lumps[40].fileofs)); for (int i = 0; i < BSP_Entities.Count; i++) LoadEntity(i); CRead.Dispose(); }