コード例 #1
0
    public static void LoadBSP()
    {
        // Initialize readers
        BinaryReader = new BinaryReader(File.OpenRead(WorldController.GamePath + WorldController.ModName + "/maps/" + WorldController.MapName + ".bsp"));
        CRead        = new CustomReader(BinaryReader);

        // ----- BEGIN READ BSP ----- //

        BSP_Header = CRead.ReadType <dheader_t>();
        Debug.Log("BSP version: " + BSP_Header.version);

        string input = Encoding.ASCII.GetString(CRead.GetBytes(BSP_Header.lumps[0].fileofs, BSP_Header.lumps[0].filelen));

        foreach (Match match in Regex.Matches(input, @"{[^}]*}", RegexOptions.IgnoreCase))
        {
            BSP_Entities.Add(match.Value);
        }

        switch (BSP_Header.version)
        {
        // FITCH: If BSP version more than 20, you need load HDR lumps
        case 21: BSP_Faces.AddRange(CRead.ReadType <dface_t>(BSP_Header.lumps[58].fileofs, BSP_Header.lumps[58].filelen / 56)); break;

        default: BSP_Faces.AddRange(CRead.ReadType <dface_t>(BSP_Header.lumps[7].fileofs, BSP_Header.lumps[7].filelen / 56)); break;
        }

        BSP_Models.AddRange(CRead.ReadType <dmodel_t>(BSP_Header.lumps[14].fileofs, BSP_Header.lumps[14].filelen / 48));

        BSP_Texdata.AddRange(CRead.ReadType <dtexdata_t>(BSP_Header.lumps[2].fileofs, BSP_Header.lumps[2].filelen / 32));
        BSP_Texinfo.AddRange(CRead.ReadType <texinfo_t>(BSP_Header.lumps[6].fileofs, BSP_Header.lumps[6].filelen / 72));

        BSP_DispInfo.AddRange(CRead.ReadType <ddispinfo_t>(BSP_Header.lumps[26].fileofs, BSP_Header.lumps[26].filelen / 176));
        BSP_DispVerts.AddRange(CRead.ReadType <dDispVert>(BSP_Header.lumps[33].fileofs, BSP_Header.lumps[33].filelen / 20));

        int[] BSP_TexStrTable = CRead.ReadType <int>(BSP_Header.lumps[44].fileofs, BSP_Header.lumps[44].filelen / 4);
        BSP_TexStrData.AddRange(CRead.ReadNullTerminatedString(BSP_Header.lumps[43].fileofs, BSP_TexStrTable));

        BSP_Vertices.AddRange(CRead.ReadType <Vector3>(BSP_Header.lumps[3].fileofs, BSP_Header.lumps[3].filelen / 12));
        BSP_Edges.AddRange(CRead.ReadType <dedge_t>(BSP_Header.lumps[12].fileofs, BSP_Header.lumps[12].filelen / 4));
        BSP_Surfedges.AddRange(CRead.ReadType <int>(BSP_Header.lumps[13].fileofs, BSP_Header.lumps[13].filelen / 4));

        BSP_PakFile = CRead.GetBytes(BSP_Header.lumps[40].fileofs, BSP_Header.lumps[40].filelen);

        // ----- END READ BSP ----- //

        for (int i = 0; i < BSP_Entities.Count; i++)
        {
            LoadEntity(i);
        }

        BinaryReader.BaseStream.Dispose();
    }
コード例 #2
0
    private static void ParseMdlFile()
    {
        // ----- LOAD BODYPARTS ----- //

        MDL_BodyParts.AddRange(CRead.ReadType <mstudiobodyparts_t>(MDL_Header.bodypart_offset, MDL_Header.bodypart_count));
        int ModelArrayOffset = 0;

        for (int i = 0; i < MDL_Header.bodypart_count; i++)
        {
            int ModelInputFilePosition = MDL_Header.bodypart_offset + (Marshal.SizeOf(typeof(mstudiobodyparts_t)) * i) + MDL_BodyParts[i].modelindex;
            MDL_Models.AddRange(CRead.ReadType <mstudiomodel_t>(ModelInputFilePosition, MDL_BodyParts[i].nummodels));

            for (int l = 0; l < MDL_BodyParts[i].nummodels; l++)
            {
                int MeshInputFilePosition = ModelInputFilePosition + (Marshal.SizeOf(typeof(mstudiomodel_t)) * l) + MDL_Models[ModelArrayOffset + l].meshindex;
                MDL_Meshes.AddRange(CRead.ReadType <mstudiomesh_t>(MeshInputFilePosition, MDL_Models[l].nummeshes));
            }

            ModelArrayOffset += (MDL_BodyParts[i].nummodels - 1);
        }

        // ----- LOAD TEXTURES INFO ----- //

        List <mstudiotexture_t> MDL_TexturesInfo = new List <mstudiotexture_t>();

        MDL_TexturesInfo.AddRange(CRead.ReadType <mstudiotexture_t>(MDL_Header.texture_offset, MDL_Header.texture_count));

        for (int i = 0; i < MDL_Header.texture_count; i++)
        {
            int StringInputFilePosition = MDL_Header.texture_offset + (Marshal.SizeOf(typeof(mstudiotexture_t)) * i) + MDL_TexturesInfo[i].sznameindex;
            MDL_Textures.Add(CRead.ReadNullTerminatedString(StringInputFilePosition));
        }

        int[] TDirOffsets = CRead.ReadType <int>(MDL_Header.texturedir_offset, MDL_Header.texturedir_count);

        for (int i = 0; i < MDL_Header.texturedir_count; i++)
        {
            MDL_TDirectories.Add(CRead.ReadNullTerminatedString(TDirOffsets[i]));
        }

        // ----- LOAD BONES ----- //

        List <mstudiobone_t> MDL_BonesInfo = new List <mstudiobone_t>();

        MDL_BonesInfo.AddRange(CRead.ReadType <mstudiobone_t>(MDL_Header.bone_offset, MDL_Header.bone_count));

        for (int i = 0; i < MDL_Header.bone_count; i++)
        {
            int StringInputFilePosition = MDL_Header.bone_offset + (Marshal.SizeOf(typeof(mstudiobone_t)) * i) + MDL_BonesInfo[i].sznameindex;

            GameObject BoneObject = new GameObject(CRead.ReadNullTerminatedString(StringInputFilePosition));
            BoneObject.transform.parent = ModelObject.transform;

            MDL_Bones.Add(BoneObject.transform);

            if (MDL_BonesInfo[i].parent >= 0)
            {
                MDL_Bones[i].transform.parent = MDL_Bones[MDL_BonesInfo[i].parent].transform;
            }
        }
    }
コード例 #3
0
    public void Load()
    {
        Clear();

        if (!File.Exists(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp"))
            throw new FileNotFoundException(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp");

        Configuration.Initialize(LevelName);
        Configuration.AndroidCompression = AndroidCompression;

        CRead = new CustomReader(File.OpenRead(Configuration.GameFld + Configuration.Mod + "/maps/" + LevelName + ".bsp"));
        BSP_Header = CRead.ReadType<BspSpecification.dheader_t>();

        if (BSP_Header.ident != (('P' << 24) + ('S' << 16) + ('B' << 8) + 'V'))
            throw new FileLoadException("Wrong magic number");

        if (BSP_Header.version < 19 || BSP_Header.version > 21)
            throw new FileLoadException(string.Format("BSP version ({0}) isn't supported", BSP_Header.version));

        if (BSP_Header.lumps[0].fileofs == 0)
        {
            Debug.Log("Found Left 4 Dead 2 header");
            for (int i = 0; i < BSP_Header.lumps.Length; i++)
            {
                BSP_Header.lumps[i].fileofs = BSP_Header.lumps[i].filelen;
                BSP_Header.lumps[i].filelen = BSP_Header.lumps[i].version;
            }
        }

        string input = Encoding.ASCII.GetString(CRead.GetBytes(BSP_Header.lumps[0].filelen, BSP_Header.lumps[0].fileofs));
        foreach (Match match in Regex.Matches(input, @"{[^}]*}", RegexOptions.IgnoreCase))
            BSP_Entities.Add(match.Value);

        if (!HighDynamicRange)
            BSP_Faces.AddRange(CRead.ReadType<BspSpecification.dface_t>(BSP_Header.lumps[7].filelen / 56, BSP_Header.lumps[7].fileofs));
        else
            BSP_Faces.AddRange(CRead.ReadType<BspSpecification.dface_t>(BSP_Header.lumps[58].filelen / 56, BSP_Header.lumps[58].fileofs));

        BSP_Models.AddRange(CRead.ReadType<BspSpecification.dmodel_t>(BSP_Header.lumps[14].filelen / 48, BSP_Header.lumps[14].fileofs));

        BSP_DispInfo.AddRange(CRead.ReadType<BspSpecification.ddispinfo_t>(BSP_Header.lumps[26].filelen / 176, BSP_Header.lumps[26].fileofs));
        BSP_DispVerts.AddRange(CRead.ReadType<BspSpecification.dDispVert>(BSP_Header.lumps[33].filelen / 20, BSP_Header.lumps[33].fileofs));

        BSP_TexData.AddRange(CRead.ReadType<BspSpecification.dtexdata_t>(BSP_Header.lumps[2].filelen / 32, BSP_Header.lumps[2].fileofs));
        BSP_TexInfo.AddRange(CRead.ReadType<BspSpecification.texinfo_t>(BSP_Header.lumps[6].filelen / 72, BSP_Header.lumps[6].fileofs));

        int[] BSP_TexStrTable = CRead.ReadType<int>(BSP_Header.lumps[44].filelen / 4, BSP_Header.lumps[44].fileofs);
        BSP_TexStrData.AddRange(CRead.ReadNullTerminatedString(BSP_TexStrTable, BSP_Header.lumps[43].fileofs));

        BSP_Edges.AddRange(CRead.ReadType<BspSpecification.dedge_t>(BSP_Header.lumps[12].filelen / 4, BSP_Header.lumps[12].fileofs));
        BSP_Vertices.AddRange(CRead.ReadType<Vector3>(BSP_Header.lumps[3].filelen / 12, BSP_Header.lumps[3].fileofs));
        BSP_Surfedges.AddRange(CRead.ReadType<int>(BSP_Header.lumps[13].filelen / 4, BSP_Header.lumps[13].fileofs));

        UnpackPakFile(CRead.GetBytes(BSP_Header.lumps[40].filelen, BSP_Header.lumps[40].fileofs));

        for (int i = 0; i < BSP_Entities.Count; i++)
            LoadEntity(i);

        CRead.Dispose();
    }