private void TriggerDown(OVRInput.Controller c) { if (c == m_OVRController) { m_pointer.LineSet(true); } }
private void CheckPointer() { // If our pointer is null, no point in continuing if (m_pointer == null) { return; } // Adjust the state of the line renderer by trigger grip m_pointer.LineSet(m_inputTimes["index"] != -1f); // End with return; return; }