コード例 #1
0
    public CustomPipelineShaderPreprocessor()
    {
        instance      = this;
        pipelineAsset = GraphicsSettings.renderPipelineAsset as CustomPipelineAsset;
        if (pipelineAsset == null)
        {
            return;
        }

        stripCascadedShadows = !pipelineAsset.HasShadowCascades;
    }
コード例 #2
0
 static void LogVariantCount(BuildTarget target, string path)
 {
     instance.LogVariantCount();
     instance = null;
 }