コード例 #1
0
    IEnumerator Move(Vector2 velocity)
    {
        float timestep = _customPhysic.Timestep;

        ballVelocity = velocity;
        while (!dropped)
        {
            TrajectoryPoint nextPoint = _customPhysic.GetNextTrajectoryPoint(transform.position, ballVelocity);
            transform.position = nextPoint.Point;
            ballVelocity       = nextPoint.Velocity;

            yield return(new WaitForSeconds(timestep));
        }
    }
コード例 #2
0
    public List <TrajectoryPoint> GetTrajectory(Vector2 ballPosition, Vector2 force)
    {
        CustomPhysic           customPhysic     = CustomPhysic.getInstance();
        List <TrajectoryPoint> trajectoryPoints = new List <TrajectoryPoint>();

        TrajectoryPoint currentTrajectoryPoint = new TrajectoryPoint(ballPosition, force);

        trajectoryPoints.Add(currentTrajectoryPoint);

        for (int i = 0; i < maxSteps; i++)
        {
            currentTrajectoryPoint = customPhysic.GetNextTrajectoryPoint(currentTrajectoryPoint.Point, currentTrajectoryPoint.Velocity);
            trajectoryPoints.Add(currentTrajectoryPoint);
        }

        return(trajectoryPoints);
    }