private void songSelection_SongSelected(GameplayParameters parameters) { _currentParameters = parameters; SongUtils.LoadSong(parameters.Beatmap.LevelId, (loadedLevel) => { PresentViewController(_songDetail, () => { _songDetail.SetSelectedSong(loadedLevel); _songDetail.SetSelectedDifficulty((int)parameters.Beatmap.Difficulty); _songDetail.SetSelectedCharacteristic(parameters.Beatmap.Characteristic.SerializedName); if (_globalLeaderboard == null) { _globalLeaderboard = Resources.FindObjectsOfTypeAll <PlatformLeaderboardViewController>().First(); _globalLeaderboard.name = "Global Leaderboard"; } _globalLeaderboard.SetData(SongUtils.GetClosestDifficultyPreferLower(loadedLevel, (BeatmapDifficulty)(int)parameters.Beatmap.Difficulty, parameters.Beatmap.Characteristic.SerializedName)); SetRightScreenViewController(_globalLeaderboard, ViewController.AnimationType.In); _customLeaderboard = BeatSaberUI.CreateViewController <CustomLeaderboard>(); PlayerUtils.GetPlatformUserData(RequestLeaderboardWhenResolved); SetLeftScreenViewController(_customLeaderboard, ViewController.AnimationType.In); }); }); }
protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling) { if (firstActivation) { SetTitle("Qualifier Room", ViewController.AnimationType.None); showBackButton = true; _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First(); _menuLightsManager = Resources.FindObjectsOfTypeAll <MenuLightsManager>().First(); _soloFreePlayFlowCoordinator = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First(); _campaignFlowCoordinator = Resources.FindObjectsOfTypeAll <CampaignFlowCoordinator>().First(); _resultsViewController = Resources.FindObjectsOfTypeAll <ResultsViewController>().First(); _scoreLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsClearedLightsPreset"); _redLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsFailedLightsPreset"); _defaultLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_defaultLightsPreset"); _songSelection = BeatSaberUI.CreateViewController <SongSelection>(); _songSelection.SongSelected += songSelection_SongSelected; _songDetail = BeatSaberUI.CreateViewController <SongDetail>(); _songDetail.PlayPressed += songDetail_didPressPlayButtonEvent; _songDetail.DisableCharacteristicControl = true; _songDetail.DisableDifficultyControl = true; _songDetail.DisablePlayButton = false; _customLeaderboard = BeatSaberUI.CreateViewController <CustomLeaderboard>(); } if (addedToHierarchy) { _songSelection.SetSongs(Event.QualifierMaps.ToList()); ProvideInitialViewControllers(_songSelection); } }