// ---------------------------------------------------------------- // Turn handling // ---------------------------------------------------------------- public void NextTurn() { if (actors.Count <= 1) { EndCombat(); } if (combatRunning) { if (currentTurn >= actors.Count) { currentTurn = 0; actors.RemoveAll(item => CustomHelpers.IsNullOrDestroyed(item)); // GC for null objects } // Debug.Log("Actor Turn: " + actors[currentTurn] + " at turn num: " + currentTurn + " with total actors: " + actors.Count); if (!CustomHelpers.IsNullOrDestroyed(actors[currentTurn])) { actors[currentTurn].TakeTurn(); currentTurn++; } else { currentTurn++; EventManager.RaiseActorTurnOver(); } } }