コード例 #1
0
 public static CharacterData GetCharacterDataByID(string characterID)
 {
     if (CustomCharacterData.ContainsKey(characterID))
     {
         return(CustomCharacterData[characterID]);
     }
     return(null);
 }
コード例 #2
0
 /// <summary>
 /// Register a custom character with the manager, allowing it to show up in game.
 /// </summary>
 /// <param name="data">The custom character data to register</param>
 public static bool RegisterCustomCharacter(CharacterData data)
 {
     if (!CustomCharacterData.ContainsKey(data.GetID()))
     {
         CustomCharacterData.Add(data.GetID(), data);
         ProviderManager.SaveManager.GetAllGameData().GetAllCharacterData().Add(data);
         return(true);
     }
     else
     {
         Trainworks.Log(LogLevel.Warning, "Attempted to register duplicate character data with name: " + data.name);
         return(false);
     }
 }
コード例 #3
0
        /// <summary>
        /// Get the character data corresponding to the given ID
        /// </summary>
        /// <param name="characterID">ID of the character to get</param>
        /// <returns>The character data for the given ID</returns>
        public static CharacterData GetCharacterDataByID(string characterID)
        {
            // Search for custom character matching ID
            var guid = GUIDGenerator.GenerateDeterministicGUID(characterID);

            if (CustomCharacterData.ContainsKey(guid))
            {
                return(CustomCharacterData[guid]);
            }

            // No custom card found; search for vanilla character matching ID
            var vanillaChar = ProviderManager.SaveManager.GetAllGameData().GetAllCharacterData().Find((chara) => {
                return(chara.GetID() == characterID);
            });

            if (vanillaChar == null)
            {
                Trainworks.Log(LogLevel.All, "Couldn't find character: " + characterID + " - This will cause crashes.");
            }
            return(vanillaChar);
        }
コード例 #4
0
 public static bool RegisterCustomCharacter(CharacterData data)
 {
     CustomCharacterData.Add(data.GetID(), data);
     return(true);
 }