private void Start() { GroundCheck = GetComponent <GroundCheck>(); PlayerThrust = GetComponent <PlayerThrust>(); PlayerTurn = GetComponent <PlayerTurn>(); PlayerCarve = GetComponent <PlayerCarve>(); PlayerFriction = GetComponent <PlayerGroundFriction>(); PlayerDash = GetComponent <PlayerDash>(); PlayerBoost = GetComponent <PlayerBoost>(); PlayerJump = GetComponent <PlayerJump>(); PlayerAirControl = GetComponent <PlayerAirControl>(); QuadraticDrag = GetComponent <QuadraticDrag>(); CenterOfMass = GetComponent <CustomCenterOfMass>(); RB = GetComponent <Rigidbody>(); Combat = GetComponent <CombatController>(); CanCarve = true; }
void Start() { RB = GetComponent <Rigidbody>(); CenterOfMass = GetComponent <CustomCenterOfMass>(); }