void Start() { uiAnimator = FindUtil.Child <Animator>(this.transform, "Ui"); scoreText = FindUtil.Child <TextMeshProUGUI>(this.transform, "Score"); Init(); restartButton = FindUtil.Child <CustomButton>(this.transform, "RestartButton"); restartButton.SetFocusableState(ButtonTransitionStyle.Highlight); restartButton.AddToGroup("buttons"); quitButton = FindUtil.Child <CustomButton>(this.transform, "QuitButton"); quitButton.SetFocusableState(ButtonTransitionStyle.Highlight); quitButton.AddToGroup("buttons"); }