private void Update() { if (fps == 0) { return; } if (_innerTimer > (1f / fps)) { if (fps > 0) { frame++; if (frame > clip.Size - 1) { frame = 0; if (transitionMap.ContainsKey(clip)) { clip = transitionMap[clip]; } } sr.sprite = clip.GetSprite(frame); } else { frame--; if (frame < 0) { frame = clip.Size - 1; } sr.sprite = clip.GetSprite(frame); } _innerTimer = 0f; } _innerTimer += Time.deltaTime; }