public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable <CustomAnimPlayableBehaviour> .Create(graph, template); CustomAnimPlayableBehaviour clone = playable.GetBehaviour(); clone.newExposedReference = newExposedReference.Resolve(graph.GetResolver()); return(playable); }
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties. public override void ProcessFrame(Playable playable, FrameData info, object playerData) { int inputCount = playable.GetInputCount(); for (int i = 0; i < inputCount; i++) { float inputWeight = playable.GetInputWeight(i); ScriptPlayable <CustomAnimPlayableBehaviour> inputPlayable = (ScriptPlayable <CustomAnimPlayableBehaviour>)playable.GetInput(i); CustomAnimPlayableBehaviour input = inputPlayable.GetBehaviour(); // Use the above variables to process each frame of this playable. } }