void RenderSpline(CurvySplineBase spl, Color lineColor) { if (spl && spl.IsInitialized) { Points = spl.GetApproximation(); CreateLineMaterial(); lineMaterial.SetPass(0); GL.Begin(GL.LINES); GL.Color(lineColor); for (int i = 1; i < Points.Length; i++) { GL.Vertex(Points[i - 1]); GL.Vertex(Points[i]); } GL.End(); } }