// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.LeftArrow)) { transform.eulerAngles += new Vector3(0, 0, 150f * Time.deltaTime); curve.Rotate(150f * Time.deltaTime); } else if (Input.GetKey(KeyCode.RightArrow)) { transform.eulerAngles += new Vector3(0, 0, -150f * Time.deltaTime); curve.Rotate(-150f * Time.deltaTime); } if (Input.GetKeyDown(KeyCode.Space)) { //GetComponent<BallManager>().SpawnEnemy(Camera.main.ScreenToWorldPoint(Input.mousePosition),ColorType.COLOR1); } }