public override void OnPaint() { BackColor = Color.White; switch (ActiveSnapKind) { case Snapkind.SurfaceSnapItem: // Problem Ränder //if (SnappItems.Count >0) //{ // Emission = Color.Red; // SnappItems[0].DrawTriangleInfo(); // Emission = Color.Black; // return; //} CurveExtruder CurveEx = new CurveExtruder(); CurveEx.Direction = new xyz(0, 1, 1); CurveEx.Height = -1; CurveEx.Curve = new Bezier(new xy(9, 0), new xy(6, 3), new xy(3, 3), new xy(0, 0)); CurveEx.DownPlane = new Plane(new xyz(0, 0, 0), new xyz(0, 0, 1)); CurveEx.UpPlane = new Plane(new xyz(0, 0, 0) + CurveEx.Direction * 7, CurveEx.Direction); CurveEx.Paint(this); break; case Snapkind.LineSnapItem: drawCurve(new Line(new xy(0, 0), new xy(10, 0))); break; case Snapkind.PointSnapItem: drawPoint(new xyz(4, 3, 0), 0.2); break; case Snapkind.CurveSnapItem: Curve C = new Bezier(new xy(9, 0), new xy(6, 3), new xy(3, 3), new xy(0, 0)); PolygonMode = PolygonMode.Line; Emission = Color.Black; PenWidth = 3; drawCurve(C); PolygonMode = PolygonMode.Fill; break; case Snapkind.PolyCurveSnapItem: Lights[0].Position = new xyzwf(-10, -10, 10, 1); CurveArray _Curves0 = new CurveArray(); PolygonMode = PolygonMode.Line; _Curves0.Count = 4; _Curves0[0] = new Line(new xy(-3, -3), new xy(-3, 4)); _Curves0[1] = new Line(new xy(-3, 4), new xy(4, 4)); _Curves0[2] = new Line(new xy(4, 4), new xy(4, -3)); _Curves0[3] = new Bezier(new xy(4, -3), new xy(3, -3.5), new xy(1, -3.5), new xy(-3, -3)); drawPolyCurve(_Curves0); PolygonMode = PolygonMode.Fill; break; case Snapkind.PolyPolyCurveSnapItem: Loca _Loca = new Loca(); CurveArray Curves0 = new CurveArray(); Curves0.Count = 4; Curves0[0] = new Line(new xy(-3, -3), new xy(-3, 4)); Curves0[1] = new Line(new xy(-3, 4), new xy(4, 4)); Curves0[2] = new Line(new xy(4, 4), new xy(4, -3)); Curves0[3] = new Bezier(new xy(4, -3), new xy(3, -3.5), new xy(1, -3.5), new xy(-3, -3)); _Loca.Add(Curves0); OpenGlDevice.CheckError(); CurveArray Curves1 = new CurveArray(); Curves1.Count = 4; Curves1[0] = new Line(new xy(0, 0), new xy(1, 0)); Curves1[1] = new Line(new xy(1, 0), new xy(1, 1)); Curves1[2] = new Line(new xy(1, 1), new xy(0, 1)); Curves1[3] = new Line(new xy(0, 1), new xy(0, 0)); _Loca.Add(Curves1); PolygonMode = PolygonMode.Fill; drawPolyPolyCurve(_Loca); break; case Snapkind.TextSnapItem: Font.FontSize = 4; xy Pos = getEnvText(Font, "Drawing 3D"); drawText(Font, new xyz(-Pos.X / 2, 0, 0), "Drawing 3D", 2); break; case Snapkind.MeshSnapItem: int[] Indices = new int[] { 0, 1, 2 }; xyzf[] Position = new xyzf[] { new xyzf(0, 0, 0), new xyzf(3, 5, 0), new xyzf(6, 0, 0) }; xyzf[] Normal = new xyzf[] { new xyzf(0, 0, 1), new xyzf(0, 0, 1), new xyzf(0, 0, 1) }; xyf[] Texture = new xyf[] { new xyf(0, 0), new xyf(3, 5), new xyf(6, 0) }; xyzf[] Colors = new xyzf[] { new xyzf(1, 0, 0), new xyzf(0, 1, 0), new xyzf(0, 0, 1) }; drawMesh(Indices, Position, Normal, null, Colors); break; case Snapkind.PolyLineSnapItem: xyArray Poly = new xyArray(); Poly.data = new xy[] { new xy(1, 1), new xy(3, 4), new xy(5, 4), new xy(6, 2), new xy(1, 1) }; PolygonMode = PolygonMode.Fill; PenWidth = 3; drawPolyLine(Poly); PolygonMode = PolygonMode.Fill; break; case Snapkind.CurveSnapItem3D: Bezier3D Bezier = new Bezier3D(new xyz(1, 2, 1), new xyz(3, -2, 3), new xyz(5, 3, 2), new xyz(7, 1, 1)); drawCurve(Bezier); break; case Snapkind.PolyLineSnapItem3D: xyzArray Poly3d = new xyzArray(); Poly3d.data = new xyz[] { new xyz(0, 0, 1), new xyz(0, 3, 1), new xyz(3, 3, 1), new xyz(4, 0, 1), new xyz(0, 0, 1) }; drawPolyLine(Poly3d); break; case Snapkind.PolyPolyLineSnapItem3D: xyzArray AA = new xyzArray(); AA.Add(new xyz(1, 1, 1)); AA.Add(new xyz(0, 1, 1)); AA.Add(new xyz(0, 0, 1)); AA.Add(new xyz(1, 0, 1)); AA.Add(new xyz(1, 1, 1)); xyzArray BB = new xyzArray(); BB.Add(new xyz(3, 3, 1)); BB.Add(new xyz(3, -2, 1)); BB.Add(new xyz(-1, -2, 1)); BB.Add(new xyz(-1, 3, 1)); BB.Add(new xyz(3, 3, 1)); Loxyz L = new Loxyz(); L.Add(AA); L.Add(BB); drawPolyPolyLine(L); break; case Snapkind.PolyPolyLineSnapItem: xyArray _AA = new xyArray(); _AA.Add(new xy(2, 0.5)); _AA.Add(new xy(0, 0.5)); _AA.Add(new xy(0, 0)); _AA.Add(new xy(2, 0)); _AA.Add(new xy(2, 0.5)); xyArray _BB = new xyArray(); _BB.Add(new xy(4, 4)); _BB.Add(new xy(4, -2)); _BB.Add(new xy(-1, -2)); _BB.Add(new xy(-1, 4)); _BB.Add(new xy(4, 4)); Loxy _L = new Loxy(); _L.Add(_AA); _L.Add(_BB); drawPolyPolyLine(_L); break; case Snapkind.SphereSnapItem: drawSphere(new xyz(2, 1, 1), 3); break; case Snapkind.BoxSnapItem: drawBox(new xyz(0, 0, 0), new xyz(4, 3, 4)); break; default: break; } ACursor.Paint(this); }
public override void OnPaint() { switch (ActiveSurface) { case SurfaceKind.ArrayExtruder: xyArray A = new xyArray(); A.data = new xy[] { new xy(0, 0), new xy(0, 4), new xy(4, 4), new xy(4, 0), new xy(0, 0) }; ArrayExtruder AE = new ArrayExtruder(); AE.Array = A; AE.Height = 5; AE.Paint(this); break; case SurfaceKind.BezierSurface: Lights[0].Position = DefaultLightPos; BezierSurface Bezs = new BezierSurface(); Bezs.ControlPoints = new xyz[, ] { { new xyz(0, 0, 0), new xyz(2, 0, 0), new xyz(4, 0, 0), new xyz(6, 0, 0) }, { new xyz(0, 3, 1), new xyz(2, 3, 3), new xyz(4, 3, 0), new xyz(6, 3, 0) }, { new xyz(0, 6, 1), new xyz(2, 6, 3), new xyz(4, 6, 0), new xyz(6, 6, 0) }, { new xyz(0, 9, 0), new xyz(2, 9, 0), new xyz(4, 9, 0), new xyz(6, 9, 0) }, }; Bezs.Paint(this); break; case SurfaceKind.BsplineSurface: BSplineSurface BS = new BSplineSurface(); Lights[0].Position = DefaultLightPos; BS.ControlPoints = new xyz[, ] { { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), }, { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), }, { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), }, { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) }, }; BS.UDegree = 3; BS.VDegree = 2; BS.SetDefaultKnots(); BS.Paint(this); break; case SurfaceKind.Cone: Lights[0].Position = new xyzwf(5, 0, (float)2.5, 1); Cone Cone = new Cone(new xyz(0, 0, 0), 5, 2, System.Math.PI / 4); Cone.Paint(this); break; case SurfaceKind.Curve2DRotator: Lights[0].Position = DefaultLightPos; Curve2dRotator C2d = new Curve2dRotator(); C2d.Curve = new Bezier(new xy(1, 0), new xy(2, 3), new xy(4, 3), new xy(6, 0));; C2d.FromAngle = 0; C2d.ToAngle = Math.PI / 2; C2d.Paint(this); break; case SurfaceKind.Curve3dRotator: Curve3dRotator C3d = new Curve3dRotator(); C3d.Curve = new Bezier3D(new xyz(1, 2, 0), new xyz(2, 1, 3), new xyz(4, 2, 3), new xyz(5, 2, 0)); C3d.Paint(this); break; case SurfaceKind.CurveExtruder: Lights[0].Position = new xyzwf(3, 6, 3, 1); CurveExtruder CE = new CurveExtruder(); CE.Curve = new Bezier(new xy(1, 0), new xy(2, 3), new xy(4, 3), new xy(6, 0)); CE.UpPlane = new Plane(new xyz(0, 0, 4), new xyz(0, 0.3, 1)); CE.DownPlane = new Plane(new xyz(0, 0, 0), new xyz(0, -0.3, 1)); CE.Height = -5; CE.Paint(this); break; case SurfaceKind.CustomSurface: Lights[0].Position = new xyzwf(8, 1, 2, 1); CustomSurface.Paint(this); break; case SurfaceKind.Cylinder: Lights[0].Position = new xyzwf(8, 1, 2, 1); Cylinder Cylinder = new Cylinder(3, 5); drawSurface(Cylinder); break; case SurfaceKind.NurbsSurface: NurbsSurface NS = new NurbsSurface(); Lights[0].Position = DefaultLightPos; NS.ControlPoints = new xyz[, ] { { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), }, { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), }, { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), }, { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) }, }; NS.UDegree = 3; NS.VDegree = 2; NS.Weights = new double[, ] { { 1, 1, 1, 1 }, { 1, 3, 3, 1 }, { 1, 3, 3, 1 }, { 1, 1, 1, 1 } }; NS.SetDefaultKnots(); NS.Paint(this); break; case SurfaceKind.OffsetSurface: Lights[0].Position = DefaultLightPos; BSplineSurface _BS = new BSplineSurface(); _BS.ControlPoints = new xyz[, ] { { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), }, { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), }, { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), }, { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) }, }; _BS.UDegree = 3; _BS.VDegree = 2; _BS.SetDefaultKnots(); OffsetSurface OS = new OffsetSurface(); OS.BasisSurface = _BS; OS.Distance = 0.5; OS.Paint(this); break; case SurfaceKind.PlaneSurface: Lights[0].Position = new xyzwf(2, 2, 4, 1); PlaneSurface PS = new PlaneSurface(new xyz(0, 0, 0), new xyz(4, 2, 2), new xyz(1, 5, 7)); PS.Width = 4; PS.Length = 5; PS.Paint(this); break; case SurfaceKind.SmoothPlane: Lights[0].Position = new xyzwf(2, 2, 4, 1); SmoothPlane SP = new SmoothPlane(new xyz(0, 0, 0), new xyz(0, 5, 0), new xyz(5, 5, 0), new xyz(5, 0, 0), new xyz(-1, -1, 1), new xyz(-1, 1, 1), new xyz(1, 1, 1), new xyz(1, 1, 1)); SP.Width = 5; SP.Length = 6; SP.Paint(this); break; case SurfaceKind.Sphere: Lights[0].Position = DefaultLightPos; Sphere Sphere = new Sphere(new xyz(2, 1, 1), 4); drawSurface(Sphere); break; case SurfaceKind.Torus: Lights[0].Position = DefaultLightPos; Torus Torus = new Torus(1, 4); drawSurface(Torus); break; default: break; } base.OnPaint(); }