コード例 #1
0
        public static void Hermite(this PathWriter pw, double[] xyCoords)
        {
            Curve4Points curve4_points = pw._c4_points;

            pw.MoveTo(xyCoords[0], xyCoords[1]);
            for (int i = 0; i < xyCoords.Length - (4 * 2);)
            {
                Curves.HermiteToBezier(
                    xyCoords[i], xyCoords[i + 1],
                    xyCoords[i + 2], xyCoords[i + 3],
                    xyCoords[i + 4], xyCoords[i + 5],
                    xyCoords[i + 6], xyCoords[i + 7],
                    curve4_points
                    );
                pw.Curve4(curve4_points.x1, curve4_points.y1,
                          curve4_points.x2, curve4_points.y2,
                          curve4_points.x3, curve4_points.y3
                          );
                i += 2;
            }
        }
コード例 #2
0
        public static void CatmulRom(this PathWriter pw, double[] xyCoords)
        {
            Curve4Points curve4_points = pw._c4_points;

            pw.MoveTo(xyCoords[2], xyCoords[3]);//***
            for (int i = 0; i < xyCoords.Length - (4 * 2);)
            {
                Curves.CatromToBezier(
                    xyCoords[i], xyCoords[i + 1],
                    xyCoords[i + 2], xyCoords[i + 3],
                    xyCoords[i + 4], xyCoords[i + 5],
                    xyCoords[i + 6], xyCoords[i + 7],
                    pw._c4_points
                    );

                pw.Curve4(curve4_points.x1, curve4_points.y1,
                          curve4_points.x2, curve4_points.y2,
                          curve4_points.x3, curve4_points.y3
                          );
                i += 2;
            }
        }
コード例 #3
0
 public static Curve4Points UbSplineToBezier(Curve4Points cp)
 {
     return(UbSplineToBezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]));
 }
コード例 #4
0
 public static Curve4Points CatromToBezier(Curve4Points cp)
 {
     return(CatromToBezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]));
 }
コード例 #5
0
 public static Curve4Points HermiteToBezier(Curve4Points cp)
 {
     return(HermiteToBezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]));
 }