public void Rewind(uint path_id) { m_source.Rewind(path_id); m_last_x = 0.0; m_last_y = 0.0; m_curve3.reset(); m_curve4.Reset(); }
public void MakeVxs(VertexStoreSnap vsnap, VertexStore vxs) { m_curve3.Reset(); m_curve4.Reset(); var snapIter = vsnap.GetVertexSnapIter(); CurvePointMode latestCurveMode = CurvePointMode.NotCurve; double x, y; VertexCmd cmd; VectorMath.Vector2 c3p2 = new VectorMath.Vector2(); VectorMath.Vector2 c4p2 = new VectorMath.Vector2(); VectorMath.Vector2 c4p3 = new VectorMath.Vector2(); double lastX = 0; double lasty = 0; double lastMoveX = 0; double lastMoveY = 0; do { //this vertex cmd = snapIter.GetNextVertex(out x, out y); switch (cmd) { case VertexCmd.P2c: { switch (latestCurveMode) { case CurvePointMode.P2: { } break; case CurvePointMode.P3: { } break; case CurvePointMode.NotCurve: { c3p2.x = x; c3p2.y = y; } break; default: { } break; } latestCurveMode = CurvePointMode.P2; } break; case VertexCmd.P3c: { //this is p3c switch (latestCurveMode) { case CurvePointMode.P2: { c3p2.x = x; c3p2.y = y; } break; case CurvePointMode.P3: { // vxs.AddVertex(x, y, cmd); c4p3.x = x; c4p3.y = y; //m_curve4.MakeLines(vxs, // lastX, lasty, // c3p2.X, c3p2.Y, // c4p2.x, c4p2.y, // x, y); // vxs.AddVertex(x, y, cmd); } break; case CurvePointMode.NotCurve: { c4p2.x = x; c4p2.y = y; } break; } latestCurveMode = CurvePointMode.P3; } break; case VertexCmd.LineTo: { switch (latestCurveMode) { case CurvePointMode.P2: { m_curve3.MakeLines(vxs, lastX, lasty, c3p2.X, c3p2.Y, x, y); } break; case CurvePointMode.P3: { //from curve4 // vxs.AddVertex(x, y, cmd); m_curve4.MakeLines(vxs, lastX, lasty, c4p2.x, c4p2.y, c4p3.x, c4p3.y, x, y); } break; default: { vxs.AddVertex(x, y, cmd); } break; } //----------- latestCurveMode = CurvePointMode.NotCurve; lastX = x; lasty = y; //----------- } break; case VertexCmd.MoveTo: { //move to, and end command vxs.AddVertex(x, y, cmd); //----------- latestCurveMode = CurvePointMode.NotCurve; lastMoveX = lastX = x; lastMoveY = lasty = y; //----------- } break; case VertexCmd.Close: case VertexCmd.CloseAndEndFigure: { latestCurveMode = CurvePointMode.NotCurve; vxs.AddVertex(x, y, cmd); //move to begin lastX = lastMoveX; lasty = lastMoveY; } break; default: { //move to, and end command vxs.AddVertex(x, y, cmd); //----------- latestCurveMode = CurvePointMode.NotCurve; lastX = x; lasty = y; //----------- } break; } } while (cmd != VertexCmd.NoMore); }